733 cards found
Sleep Paralysis

Sleep Paralysis {3}{U}

Enchantment - Aura
Enchant creature
When Sleep Paralysis enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Related card: Tome of Gadwick
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
Drakes claim to be dragons—until the dragons show up.
3/2
Sorceress Queen

Sorceress Queen {1}{B}{B}

Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1/1
Related cards: City in a Bottle Serendib Sorcerer
Sorcerous Sight

Sorcerous Sight {U}

Sorcery
Look at target opponent's hand.
Draw a card.
Do not react; anticipate.
Soul Feast

Soul Feast {3}{B}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
Evil often dines alone.
Soul Shred

Soul Shred {3}{B}{B}

Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
It would be a shame to let life slip away to nothing.
Soul of the Harvest

Soul of the Harvest {4}{G}{G}

Creature - Elemental
Trample
Whenever another nontoken creature you control enters, you may draw a card.
6/6
Soulblade Djinn

Soulblade Djinn {3}{U}{U}

Creature - Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
4/3
Soulhunter Rakshasa

Soulhunter Rakshasa {3}{B}{B}

Creature - Demon
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
5/5
Soulmender

Soulmender {W}

Creature - Human Cleric
{T}: You gain 1 life.
1/1
Southern Elephant

Southern Elephant {3}{G}

Creature - Elephant
Neither predator nor prey, the elephant chooses its place in the battle.
3/4
Sphinx of Magosi

Sphinx of Magosi {3}{U}{U}{U}

Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6
Spined Wurm

Spined Wurm {4}{G}

Creature - Wurm
It has more teeth than fit in its mouth.
5/4
Spiritual Guardian

Spiritual Guardian {3}{W}{W}

Creature - Spirit
When Spiritual Guardian enters, you gain 4 life.
Hope is born within.
3/4
Spitting Earth

Spitting Earth {1}{R}

Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Spoils of Victory

Spoils of Victory {2}{G}

Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Spotted Griffin

Spotted Griffin {3}{W}

Creature - Griffin
Flying
When the cat flies and the bird stalks, guard your horses carefully.
2/3
Spring of Eternal Peace

Spring of Eternal Peace {3}{G}{G}

Sorcery
You gain 8 life.
Bathing in this spring could cure ailments of body and mind alike.
  • Portal Three Kingdoms
Squall

Squall {2}{G}

Sorcery
Squall deals 2 damage to each creature with flying.
"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."
—Alfred, Lord Tennyson, In Memoriam
Stalking Tiger

Stalking Tiger {3}{G}

Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
Stampeding Rhino

Stampeding Rhino {4}{G}

Creature - Rhino
Trample
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
4/4
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
1/4
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
Stars are like coins dropped into the night: their light buys safe passage.
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4