2547 cards found
Dimir Doppelganger

Dimir Doppelganger {1}{U}{B}

Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
0/2
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
Enter and become a mastermind of spies, lies, and deception.
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
This creature can't be blocked.
Transmute {1}{U}{B}
1/3
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Locket

Dimir Locket {3}

Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Dimir Spybug

Dimir Spybug {U}{B}

Creature - Insect
Flying
Menace
Whenever you surveil, put a +1/+1 counter on this creature.
Just assume every conversation is on record.
1/1
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Din of the Fireherd

Din of the Fireherd {5}{B/R}{B/R}{B/R}

Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Vengeance in stampede form.
  • Shadowmoor
Dining Room

Dining Room

Land
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Dinrova Horror

Dinrova Horror {4}{U}{B}

Creature - Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
—Sign outside Dinrova Building
4/4
Dire Fleet Captain

Dire Fleet Captain {B}{R}

Creature - Orc Pirate
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Orcs are happiest under captains who steer toward battle. Orcs of the Dire Fleet are downright jovial.
2/2
  • Ixalan
Dire Fleet Neckbreaker

Dire Fleet Neckbreaker {2}{B}{R}

Creature - Orc Pirate
Attacking Pirates you control get +2/+0.
The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.
3/2
  • Rivals of Ixalan
Dire Fleet Warmonger

Dire Fleet Warmonger {1}{B}{R}

Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn.
3/3
  • Core Set 2021
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Dire-Strain Rampage

Dire-Strain Rampage {1}{R}{G}

Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback {3}{R}{G}
Diregraf Captain

Diregraf Captain {1}{U}{B}

Creature - Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
2/2
Disciple of Deceit

Disciple of Deceit {U}{B}

Creature - Human Rogue
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1/3
  • Journey into Nyx
Disciple of Kangee

Disciple of Kangee {2}{W}

Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
When no birds are available, Kangee's disciples fill the sky with anything that's willing to fight.
2/2
  • Planeshift
Disciple of the Old Ways

Disciple of the Old Ways {1}{G}

Creature - Human Warrior
{R}: This creature gains first strike until end of turn.
"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."
2/2
  • Gatecrash
Discord, Lord of Disharmony

Discord, Lord of Disharmony {2}{B}{R}

Legendary Creature - Chimera
Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
"Oh, what fun is there in making sense?"
3/5
  • Secret Lair Drop
Discordant Spirit

Discordant Spirit {2}{B}{R}

Creature - Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from this creature.
2/2
  • Mirage
Discovery

Discovery {1}{U/B}

Sorcery
Surveil 2, then draw a card.
Card has other part: Dispersal
Disinformation Campaign

Disinformation Campaign {1}{U}{B}

Enchantment
When this enchantment enters, you draw a card and each opponent discards a card.
Whenever you surveil, return this enchantment to its owner's hand.
"People would sooner savor sweet lies than chew plain truths."
—Lazav