10257 cards found
Atzocan Seer

Atzocan Seer {1}{G}{W}

Creature - Human Druid
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
Streams of gold and bright feathers flash in the orb, visions of past and future.
2/3
Audacity

Audacity {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Audacity is put into a graveyard from the battlefield, draw a card.
Bravery outlives the brave.
Augur of Bolas

Augur of Bolas {1}{U}

Creature - Merfolk Wizard
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"There is no future save the one my master wills."
1/3
Auntie's Snitch

Auntie's Snitch {2}{B}

Creature - Goblin Rogue
Auntie's Snitch can't block.
Prowl {1}{B}
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
3/1
Aura Barbs

Aura Barbs {2}{R}

Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Aura Extraction

Aura Extraction {1}{W}

Instant
Put target enchantment on top of its owner's library.
Cycling {2}
Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
  • Onslaught
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Aura Shards

Aura Shards {1}{G}{W}

Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
Aura of Dominion

Aura of Dominion {U}{U}

Enchantment - Aura
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."
—Meloku the Clouded Mirror
  • Champions of Kamigawa
Aura of Silence

Aura of Silence {1}{W}{W}

Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Not all silences are easily broken.
Auramancer's Guise

Auramancer's Guise {2}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
"Consider not what the mask hides, but what it can reveal."
Auratouched Mage

Auratouched Mage {5}{W}

Creature - Human Wizard
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
3/3
Auriok Bladewarden

Auriok Bladewarden {1}{W}

Creature - Human Soldier
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
The Auriok have learned through constant struggle that allies are more precious than water.
1/1
  • Mirrodin
Auriok Edgewright

Auriok Edgewright {W}{W}

Creature - Human Soldier
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Auriok Salvagers

Auriok Salvagers {3}{W}

Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
2/4
Auriok Siege Sled

Auriok Siege Sled {6}

Artifact Creature - Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Everything in its path is either pushed aside or ground under.
3/5
  • Darksteel
Auriok Survivors

Auriok Survivors {5}{W}

Creature - Human Soldier
When Auriok Survivors enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
"We are Mirrodin's children. We will reclaim her—one scrap at a time, if we have to."
4/6
  • New Phyrexia
Aurora of Emrakul
Cryptolith Fragment

Aurora of Emrakul

Creature - Eldrazi Reflection
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."
—Garner Kroft, Moorland farmer
1/4
Card has other part: Cryptolith Fragment
Auspicious Starrix

Auspicious Starrix {4}{G}

Creature - Elk Beast
Mutate {5}{G}
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6/6
Authority

Authority {1}{W}

Sorcery
Aftermath
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Card has other part: Appeal
Autograph Book

Autograph Book {2}

Artifact
Autograph Book enters with a page counter on it for each person who has signed it.
{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
"It was a pleasure to meet me."
—Captain Rex Nebula
  • Unfinity 183 469
Autumn's Veil

Autumn's Veil {G}

Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
Autumnal Gloom
Ancient of the Equinox

Autumnal Gloom {2}{G}

Enchantment
{B}: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.
Card has other part: Ancient of the Equinox
  • Shadows over Innistrad
Avacyn's Collar

Avacyn's Collar {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
Avacynian Missionaries
Lunarch Inquisitors

Avacynian Missionaries {3}{W}

Creature - Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
"We come bearing the word of Avacyn and the Lunarch Council."
3/3
Card has other part: Lunarch Inquisitors
  • Shadows over Innistrad