2369 cards found
Deputy of Detention

Deputy of Detention {1}{W}{U}

Creature - Vedalken Wizard
When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1/3
  • Ravnica Allegiance
  • Ravnica Allegiance Promos 165p 165s
Deserted Beach

Deserted Beach

Land
Deserted Beach enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Destructive Revelry

Destructive Revelry {R}{G}

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Deviant Glee

Deviant Glee {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
"You just need the right incentive to fulfill my dreams."
  • Return to Ravnica
Devoted Grafkeeper
Departed Soulkeeper

Devoted Grafkeeper {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/1
Card has other part: Departed Soulkeeper
Related card: Devoted Grafkeeper (Alchemy)
Devoted Grafkeeper (Alchemy)
Departed Soulkeeper (Alchemy)

Devoted Grafkeeper (Alchemy) {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters, mill four cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/2
Card has other part: Departed Soulkeeper (Alchemy)
Related card: Devoted Grafkeeper
  • Innistrad: Midnight Hunt
Devourer of Memory

Devourer of Memory {U}{B}

Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.
{1}{U}{B}: Mill a card.
It slips silently through the still waters of the Labyrinth of Memories to feed.
2/1
  • Theros Beyond Death
Diabolic Vision

Diabolic Vision {U}{B}

Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
The demon was long dead, but it still whispered of forbidden truths and exquisite deaths.
Dihada's Ploy

Dihada's Ploy {1}{U}{B}

Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start
The last piece was finally in place.
  • Modern Horizons 2
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Dimir Cluestone

Dimir Cluestone {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
  • Dragon's Maze
Dimir Cutpurse

Dimir Cutpurse {1}{U}{B}

Creature - Spirit
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.
2/2
Dimir Doppelganger

Dimir Doppelganger {1}{U}{B}

Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
0/2
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
Enter and become a mastermind of spies, lies, and deception.
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B}
1/3
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Locket

Dimir Locket {3}

Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Dimir Spybug

Dimir Spybug {U}{B}

Creature - Insect
Flying
Menace
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Just assume every conversation is on record.
1/1
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Din of the Fireherd

Din of the Fireherd {5}{B/R}{B/R}{B/R}

Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Vengeance in stampede form.
  • Shadowmoor