96 cards found
Hada Freeblade

Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally you control enters, you may put a +1/+1 counter on Hada Freeblade.
"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."
0/1
Hagra Diabolist

Hagra Diabolist {4}{B}

Creature - Ogre Shaman Ally
Whenever Hagra Diabolist or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
3/2
  • Zendikar
Hagra Sharpshooter

Hagra Sharpshooter {2}{B}

Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
"It's hard to find their weak points, but I very much enjoy the discovery process."
2/2
  • Battle for Zendikar
Halimar Excavator

Halimar Excavator {1}{U}

Creature - Human Wizard Ally
Whenever Halimar Excavator or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
1/3
  • Worldwake
Halimar Tidecaller

Halimar Tidecaller {2}{U}

Creature - Human Wizard Ally
When Halimar Tidecaller enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
"Quiet the waves? Why would I want to do that?"
2/3
  • Battle for Zendikar
Harabaz Druid

Harabaz Druid {1}{G}

Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."
0/1
  • Worldwake
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Highland Berserker

Highland Berserker {1}{R}

Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
2/1
  • Zendikar
Joraga Auxiliary

Joraga Auxiliary {1}{G}{W}

Creature - Elf Soldier Ally
{4}{G}{W}: Support 2.
"Before the battle, I heard them take an oath near the ruins of Sea Gate. I hope they inspire others to keep watch."
2/3
  • Oath of the Gatewatch
Joraga Bard

Joraga Bard {3}{G}

Creature - Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
1/4
Jwari Shapeshifter

Jwari Shapeshifter {1}{U}

Creature - Shapeshifter Ally
You may have Jwari Shapeshifter enter as a copy of any Ally creature on the battlefield.
"The best expedition would be an entire team of me."
0/0
Kabira Evangel

Kabira Evangel {2}{W}

Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
  • Zendikar
Kalastria Healer

Kalastria Healer {1}{B}

Creature - Vampire Cleric Ally
Rally — Whenever Kalastria Healer or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
"Time and again, I have demonstrated my skills as a healer. Why, then, are you so ill at ease?"
1/2
  • Battle for Zendikar
Kalastria Nightwatch

Kalastria Nightwatch {4}{B}

Creature - Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
Kasla, the Broken Halo

Kasla, the Broken Halo {3}{U}{R}{W}

Legendary Creature - Angel Ally
Convoke
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
5/4
  • March of the Machine Commander 4 92 137
Kazandu Blademaster

Kazandu Blademaster {W}{W}

Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Kazuul Warlord

Kazuul Warlord {4}{R}

Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
3/3
  • Zendikar
Kor Bladewhirl

Kor Bladewhirl {1}{W}

Creature - Kor Soldier Ally
Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
Kor Castigator can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Kor Entanglers

Kor Entanglers {4}{W}

Creature - Kor Soldier Ally
Rally — Whenever Kor Entanglers or another Ally you control enters, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."
3/4
  • Battle for Zendikar
Kor Scythemaster

Kor Scythemaster {2}{W}

Creature - Kor Soldier Ally
Kor Scythemaster has first strike as long as it's attacking.
The kor of Zendikar are known for quiet determination in the face of overwhelming odds.
3/1
  • Oath of the Gatewatch
Kor Sky Climber

Kor Sky Climber {2}{W}

Creature - Kor Soldier Ally
{1}{W}: Kor Sky Climber gains flying until end of turn.
"With rope, I can fly as far as the rope can reach. But with light, the sky is the limit."
3/2
Lantern Scout

Lantern Scout {2}{W}

Creature - Human Scout Ally
Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.
3/2
Makindi Aeronaut

Makindi Aeronaut {1}{W}

Creature - Kor Scout Ally
Flying
"The Eldrazi have surprised us before. It's my job to make sure that never happens again."
1/3
  • Oath of the Gatewatch
Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
  • Battle for Zendikar