333 cards found
Arrows of Justice

Arrows of Justice {2}{R/W}

Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.
  • Gatecrash
Asari Captain

Asari Captain {3}{R}{W}

Creature - Human Samurai
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
"Go! Show them your fury!"
4/3
Related cards: Asari Captain (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty 215 327
Asari Captain (Alchemy)

Asari Captain (Alchemy) {1}{R}{W}

Creature - Human Samurai
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
2/1
Related card: Asari Captain
  • Kamigawa: Neon Dynasty
Ash, Party Crasher

Ash, Party Crasher {R}{W}

Legendary Creature - Human Peasant
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
"Get up and dance! Let your feet thunder like forgehammers!"
2/2
  • Wilds of Eldraine
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Astor, Bearer of Blades

Astor, Bearer of Blades {2}{R}{W}

Legendary Creature - Human Warrior
When Astor, Bearer of Blades enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
4/4
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5
Aurelia, the Law Above

Aurelia, the Law Above {3}{R}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
4/4
Related card: Tajic, Legion's Valor
Aurelia, the Warleader

Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Aya of Alexandria

Aya of Alexandria {2}{R}{W}

Legendary Creature - Human Assassin
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.
". . . and our blades shall never tire."
4/3
Baird, Argivian Recruiter

Baird, Argivian Recruiter {R}{W}

Legendary Creature - Human Soldier
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
"Fear doesn't make you a coward; giving in to it does. Now take up your sword and fight!"
2/2
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Basandra, Battle Seraph

Basandra, Battle Seraph {3}{R}{W}

Legendary Creature - Angel
Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
4/4
Battlegate Mimic

Battlegate Mimic {1}{R/W}

Creature - Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
2/1
Bayek of Siwa

Bayek of Siwa {3}{R}{W}

Legendary Creature - Human Assassin
Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
"Our will never rests . . ."
3/4
Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant {2}{R}{W}

Legendary Creature - Spirit Soldier
Note the mana value of each card as it's put into exile.
Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
*/5
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
Belligerent Hatchling enters with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
  • Eventide
Blade Historian

Blade Historian {R/W}{R/W}{R/W}{R/W}

Creature - Human Cleric
Attacking creatures you control have double strike.
"So you see, the reckless battle strategy of the Kathorran orcs was effective, but ultimately proved to be a double-edged sword. As did their double-edged swords."
2/3
Related card: Protean War Engine
Bladehold Cleaver

Bladehold Cleaver {2}{R}{W}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2.
Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook.
Equip {3}
Related cards: Accorder Paladin Ardent Recruit Auriok Sunchaser Barbed Batterfist Blade-Tribe Berserkers Bladehold War-Whip Dragonwing Glider Goblin Gaveleer Hero of Bladehold Hero of Oxid Ridge Jor Kadeen, the Prevailer Mirran Crusader Oxidda Finisher Oxidda Scrapmelter Sunspear Shikari
  • Alchemy: Phyrexia
Bladehold War-Whip

Bladehold War-Whip {1}{R}{W}

Artifact - Equipment
For Mirrodin!
Equip abilities you activate of other Equipment cost {1} less to activate.
Equipped creature has double strike.
Equip {3}{R}{W}
Related card: Bladehold Cleaver
  • Phyrexia: All Will Be One 197 280
Blaze Commando

Blaze Commando {3}{R}{W}

Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
5/3
  • Dragon's Maze
Boros Battleshaper

Boros Battleshaper {5}{R}{W}

Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
5/5
  • Dragon's Maze
Boros Challenger

Boros Challenger {R}{W}

Creature - Human Soldier
Mentor
{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
"Send your champion. I could use a light workout."
2/3
Boros Charm

Boros Charm {R}{W}

Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.