1824 cards found
Deny Reality

Deny Reality {3}{U}{B}

Sorcery
Cascade
Return target permanent to its owner's hand.
Desert Cerodon

Desert Cerodon {5}{R}

Creature - Beast
Cycling {R}
The endless expanse of desert surrounding Naktamun sometimes yields threats that the gods themselves must answer.
6/4
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
Related card: City in a Bottle
Desolation Twin

Desolation Twin {10}

Creature - Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
Desperate Castaways

Desperate Castaways {1}{B}

Creature - Human Pirate
Desperate Castaways can't attack unless you control an artifact.
A pirate crew without a ship is a crew that will do anything to get one.
2/3
Desperate Ravings

Desperate Ravings {1}{R}

Instant
Draw two cards, then discard a card at random.
Flashback {2}{U}
Her mind was quite gone, yet she spoke nothing but truth.
Desperate Sentry

Desperate Sentry {2}{W}

Creature - Human Soldier
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Destructive Tampering

Destructive Tampering {2}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
Destructor Dragon

Destructor Dragon {4}{G}{G}

Creature - Dragon
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
4/4
Devilthorn Fox

Devilthorn Fox {1}{W}

Creature - Fox
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
3/1
Diabolic Edict

Diabolic Edict {1}{B}

Instant
Target player sacrifices a creature.
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Dictate of Erebos

Dictate of Erebos {3}{B}{B}

Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
"I take no pleasure in your suffering, but it is necessary. Once you accept your fate you'll find eternity more tolerable."
Dictate of Heliod

Dictate of Heliod {3}{W}{W}

Enchantment
Flash
Creatures you control get +2/+2.
"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
—Polyxene the Doubter
Die Young

Die Young {1}{B}

Sorcery
Choose target creature. You get {E}{E}, then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
"When the time comes, let go. Nothing lasts forever."
Diminish

Diminish {U}

Instant
Target creature has base power and toughness 1/1 until end of turn.
Everything seems a little less ferocious when it's running from a house cat.
Dinosaur Hunter

Dinosaur Hunter {1}{B}

Creature - Human Pirate
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."
2/2
Direct Current

Direct Current {1}{R}{R}

Sorcery
Direct Current deals 2 damage to any target.
Jump-start
Dirge of Dread

Dirge of Dread {2}{B}

Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B}
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Dirgur Nemesis

Dirgur Nemesis {5}{U}

Creature - Serpent
Defender
Megamorph {6}{U}
6/5
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Where the holy light of the angels has shone, only purity remains.
Related card: Garth One-Eye
Dismal Backwater

Dismal Backwater

Land
Dismal Backwater enters tapped.
When Dismal Backwater enters, you gain 1 life.
{T}: Add {U} or {B}.
Dismantling Blow

Dismantling Blow {2}{W}

Instant
Kicker {2}{U}
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
"What cannot be destroyed will be bound, but do try to destroy it the first time."
—Rem Karolus, Blade of the Inquisitors
Dismember

Dismember {1}{B/P}{B/P}

Instant
Target creature gets -5/-5 until end of turn.
"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
—Azax-Azog, the Demon Thane
Disowned Ancestor

Disowned Ancestor {B}

Creature - Spirit Warrior
Outlast {1}{B}
Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.
0/4