9386 cards found
Lobotomy

Lobotomy {2}{U}{B}

Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Loch Korrigan

Loch Korrigan {3}{B}

Creature - Spirit
{U/B}: Loch Korrigan gets +1/+1 until end of turn.
"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."
—Kithkin superstition
1/1
  • Shadowmoor
Locket of Yesterdays

Locket of Yesterdays {1}

Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her.
  • Time Spiral
Lockjaw Snapper

Lockjaw Snapper {4}

Artifact Creature - Scarecrow
Wither
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
2/2
  • Shadowmoor
Locust Miser

Locust Miser {2}{B}{B}

Creature - Rat Shaman
Each opponent's maximum hand size is reduced by two.
"They're numerous, attack in swarms, and are always hungry. No wonder we rats hold such a kinship with them."
2/2
  • Saviors of Kamigawa
Lodestone Golem

Lodestone Golem {4}

Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
"Somehow it warps the Aether. It brings a strange weight, a blockade in the flow of spellcraft."
—Noyan Dar, Tazeem lullmage
5/3
Lodestone Myr

Lodestone Myr {4}

Artifact Creature - Myr
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
Lone Missionary

Lone Missionary {1}{W}

Creature - Kor Monk
When Lone Missionary enters, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
2/1
Lone Revenant

Lone Revenant {3}{U}{U}

Creature - Spirit
Hexproof
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Lone Wolf

Lone Wolf {2}{G}

Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Lonely Sandbar

Lonely Sandbar

Land
Lonely Sandbar enters tapped.
{T}: Add {U}.
Cycling {U}
Long-Forgotten Gohei

Long-Forgotten Gohei {3}

Artifact
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.
Look Skyward and Despair

Look Skyward and Despair

Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
"Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you."
  • Archenemy Schemes
Look at Me, I'm R&D

Look at Me, I'm R&D {2}{W}

Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
Looming Hoverguard

Looming Hoverguard {4}{U}{U}

Creature - Drone
Flying
When Looming Hoverguard enters, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear.
3/3
  • Mirrodin
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
Loose Lips

Loose Lips {U}

Enchantment - Aura
Enchant creature
As Loose Lips enters, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Your sentence can't be longer than this one.
  • Unhinged
Looter il-Kor

Looter il-Kor {1}{U}

Creature - Kor Rogue
Shadow
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Lord of Extinction

Lord of Extinction {3}{B}{G}

Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
The forlorn cries of the dead combine to make its laugh.
*/*
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
5/5
Card has other part: Bloodline Keeper
Lord of Shatterskull Pass

Lord of Shatterskull Pass {3}{R}

Creature - Minotaur Shaman
Level up {1}{R}
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
3/3
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
Lord of the Unreal

Lord of the Unreal {U}{U}

Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof.
"The dream does not end until I say so."
2/2