3483 cards found
Carry Away

Carry Away {U}{U}

Enchantment - Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
  • Darksteel
Cartographer

Cartographer {2}{G}

Creature - Human
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
"Finding the way once is luck. Finding the way twice takes a good map."
2/2
Cartographer's Companion

Cartographer's Companion {3}

Artifact Creature - Gnome
When Cartographer's Companion enters the battlefield, create a Map token.
Ever since the Fomori's attempt long ago to extinguish Chimil's light, the Oltec have taken extensive measures to never get lost in the Core.
2/1
  • The Lost Caverns of Ixalan
Cartouche of Ambition

Cartouche of Ambition {2}{B}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Cartouche of Solidarity

Cartouche of Solidarity {W}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Cartouche of Strength

Cartouche of Strength {2}{G}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls.
Enchanted creature gets +1/+1 and has trample.
Cartouche of Zeal

Cartouche of Zeal {R}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.
Carven Caryatid

Carven Caryatid {1}{G}{G}

Creature - Spirit
Defender
When Carven Caryatid enters the battlefield, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
Cascade Seer

Cascade Seer {3}{U}

Creature - Merfolk Wizard
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party.
"Perhaps you can't see the path, but that doesn't mean it isn't there."
3/3
  • Zendikar Rising
Case File Auditor

Case File Auditor {2}{W}

Creature - Human Detective
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
1/4
  • Murders at Karlov Manor 7 7†
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
Castaway's Despair

Castaway's Despair {3}{U}

Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Catacomb Sifter

Catacomb Sifter {1}{B}{G}

Creature - Eldrazi Drone
Devoid
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Whenever another creature you control dies, scry 1.
2/3
  • Battle for Zendikar
Cathedral Sanctifier

Cathedral Sanctifier {W}

Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
1/1
Cauldron Familiar

Cauldron Familiar {B}

Creature - Cat
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.
1/1
Related cards: Cauldron Familiar (Alchemy) Cursebound Witch
Cavalier of Dawn

Cavalier of Dawn {2}{W}{W}{W}

Creature - Elemental Knight
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
4/6
Related card: Raddic, Tal Zealot
  • Core Set 2020 Promos 10p 10s
  • Core Set 2020
Cavalier of Flame

Cavalier of Flame {2}{R}{R}{R}

Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
  • Core Set 2020 Promos 125p 125s
  • Core Set 2020
Cavalier of Gales

Cavalier of Gales {2}{U}{U}{U}

Creature - Elemental Knight
Flying
When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5/5
  • Core Set 2020 Promos 52p 52s
  • Core Set 2020
Cavalier of Night

Cavalier of Night {2}{B}{B}{B}

Creature - Elemental Knight
Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5
Related card: Raddic, Tal Zealot
Cavalier of Thorns

Cavalier of Thorns {2}{G}{G}{G}

Creature - Elemental Knight
Reach
When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5/6
Cavalry Drillmaster

Cavalry Drillmaster {1}{W}

Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn.
2/1
Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2/1
Cavern Stomper

Cavern Stomper {4}{G}{G}

Creature - Dinosaur
When Cavern Stomper enters the battlefield, scry 2.
{3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.
7/7
  • The Lost Caverns of Ixalan