4381 cards found
True Love's Kiss

True Love's Kiss {2}{W}{W}

Instant
Exile target artifact or enchantment.
Draw a card.
"Be careful, dear. Some people deserve their curses."
—Marawen, barrow witch
  • Throne of Eldraine
Trueheart Duelist

Trueheart Duelist {1}{W}

Creature - Human Warrior
Trueheart Duelist can block an additional creature each combat.
Embalm {2}{W}
2/2
Trusted Pegasus

Trusted Pegasus {2}{W}

Creature - Pegasus
Flying
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2/2
Trustworthy Scout

Trustworthy Scout {1}{W}

Creature - Human Scout
{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
"Don't worry. If you lose me I'll be right behind you."
2/2
  • Modern Horizons
Trusty Companion

Trusty Companion {1}{W}

Creature - Hyena
Vigilance
Trusty Companion can't attack alone.
It shows affection an automaton never could.
3/2
  • Kaladesh
Trusty Packbeast

Trusty Packbeast {2}{W}

Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
"Margaret has traveled with me to the end of the world and back."
—Hewen Frit, merchant
2/3
Trusty Retriever

Trusty Retriever {3}{W}

Creature - Dog
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
2/3
  • Jumpstart
Trynn, Champion of Freedom

Trynn, Champion of Freedom {3}{W}

Legendary Creature - Human Soldier
Partner with Silvar, Devourer of the Free
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
3/3
Related card: Silvar, Devourer of the Free
  • Commander 2020
Tuinvale Guide

Tuinvale Guide {3}{W}

Creature - Faerie Scout
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
2/3
  • Wilds of Eldraine
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
Turn the Tables

Turn the Tables {3}{W}{W}

Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
  • Darksteel
Twilight Drover

Twilight Drover {2}{W}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Twilight Panther

Twilight Panther {W}

Creature - Cat Spirit
{B}: Twilight Panther gains deathtouch until end of turn.
A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
1/2
Twilight Shepherd

Twilight Shepherd {3}{W}{W}{W}

Creature - Angel
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5
Twinblade Geist
Twinblade Invocation

Twinblade Geist {1}{W}

Creature - Spirit Warrior
Double strike
Disturb {2}{W}
She faced down a howlpack alone, saving her town at the cost of her life.
1/1
Card has other part: Twinblade Invocation
Twinblade Invocation
Twinblade Geist

Twinblade Invocation

Enchantment - Aura
(Color indicator: Twinblade Invocation is white)
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Since her passing, many more travelers have made it home alive.
Card has other part: Twinblade Geist
Twinblade Paladin

Twinblade Paladin {3}{W}

Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike.
3/3
Tyr's Blessing

Tyr's Blessing {W}

Instant - Adventure
Target creature gains indestructible until end of turn.
Card has other part: Blessed Hippogriff
Related card: Tyr's Blessing (Alchemy)
Tyr's Blessing (Alchemy)

Tyr's Blessing (Alchemy) {1}{W}

Instant - Adventure
Target creature gains indestructible until end of turn.
Card has other part: Blessed Hippogriff (Alchemy)
Related card: Tyr's Blessing
  • Alchemy Horizons: Baldur's Gate
Ultramarines Honour Guard

Ultramarines Honour Guard {3}{W}

Creature - Astartes Warrior
Squad {2}
Other creatures you control get +1/+1.
2/2
  • Warhammer 40,000 Commander 18 18★
Umbra Mystic

Umbra Mystic {2}{W}

Creature - Human Wizard
Auras attached to permanents you control have totem armor.
"I have found the courage to face death—twice, if I must."
2/2
Unassuming Sage

Unassuming Sage {1}{W}

Creature - Human Peasant Wizard
When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it.
"The archmage Valya? Why yes, I do believe I've heard of her."
2/2
  • Wilds of Eldraine
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unconventional Tactics

Unconventional Tactics {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.