1453 cards found
Elven Lyre

Elven Lyre {2}

Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.
Elven Riders

Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven proverb
3/3
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
"They are aberrations who have turned on everything we hold sacred. Let them be cast out."
—Ailheen, Speaker of the Council
1/1
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Elvish Farmer

Elvish Farmer {1}{G}

Creature - Elf
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
Related card: Mycologist
Elvish Healer

Elvish Healer {2}{W}

Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
"The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair."
—Laina of the Elvish Council
1/2
  • Ice Age
Elvish Hunter

Elvish Hunter {1}{G}

Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
—Sarpadian Empires, vol. III
1/1
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
1/1
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Enchanted Being

Enchanted Being {1}{W}{W}

Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2/2
  • Legends
Enchantment Alteration

Enchantment Alteration {U}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Enduring Renewal

Enduring Renewal {2}{W}{W}

Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
That which lasts longest serves best.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Related card: Golgothian Sylex
Energy Storm

Energy Storm {1}{W}

Enchantment
Cumulative upkeep {1}
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Enervate

Enervate {1}{U}

Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
Equinox

Equinox {W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
  • Legends
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Related card: City in a Bottle
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Related card: City in a Bottle
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite Alchemist
5/2
Related card: Apocalypse Chime
Erosion

Erosion {U}{U}{U}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Errant Minion

Errant Minion {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Abandon not your faith when others abandon you.
  • Ice Age
Errantry

Errantry {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone Knight may succeed where a hundred founder."
—Arna Kennerüd, Skyknight
Essence Filter

Essence Filter {1}{G}{G}

Sorcery
Destroy all enchantments or all nonwhite enchantments.
"Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn."
—Kolbjörn, Elder Druid of the Juniper Order
Essence Flare

Essence Flare {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.