1573 cards found
Dragon Mantle

Dragon Mantle {R}

Enchantment - Aura
Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.
Dragon's Rage Channeler

Dragon's Rage Channeler {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler (Alchemy)
Dragonloft Idol

Dragonloft Idol {4}

Artifact Creature - Gargoyle
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.
3/3
Dragonlord's Servant

Dragonlord's Servant {1}{R}

Creature - Goblin Shaman
Dragon spells you cast cost {1} less to cast.
Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.
1/3
Dragonspeaker Shaman

Dragonspeaker Shaman {1}{R}{R}

Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
2/2
Drainpipe Vermin

Drainpipe Vermin {B}

Creature - Rat
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.
1/1
Drana, Liberator of Malakir

Drana, Liberator of Malakir {1}{B}{B}

Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
Drannith Stinger

Drannith Stinger {1}{R}

Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1}
"If you're going to run for cover, you should start now."
2/2
Dread Presence

Dread Presence {3}{B}

Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.
It beckons silently, waiting in the darkness.
3/3
Dread Rider

Dread Rider {5}{B}

Creature - Spirit Knight
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
"What kind of monstrous grave robber leaves the treasures, but takes the bodies?"
—Fjall, Beskir elder
3/7
Dread Slaver

Dread Slaver {3}{B}{B}

Creature - Zombie Horror
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Half a brain rules the mindless.
3/5
Dreadful Apathy

Dreadful Apathy {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.
Dreadhound

Dreadhound {4}{B}{B}

Creature - Demon Dog
When Dreadhound enters the battlefield, mill three cards.
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
It herds souls toward eternal torment.
6/6
Dreamstone Hedron

Dreamstone Hedron {6}

Artifact
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Dregscape Sliver

Dregscape Sliver {1}{B}

Creature - Sliver
Each Sliver creature card in your graveyard has unearth {2}.
Unearth {2}
2/2
Drey Keeper

Drey Keeper {3}{B}{G}

Creature - Elf Druid
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.
{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
2/2
Drover of the Mighty

Drover of the Mighty {1}{G}

Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
"I do not lead. They do not follow. We walk together."
1/1
Drownyard Explorers

Drownyard Explorers {3}{U}

Creature - Human Wizard
When Drownyard Explorers enters the battlefield, investigate.
"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."
2/4
Drowsing Tyrannodon

Drowsing Tyrannodon {1}{G}

Creature - Dinosaur
Defender
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
3/3
Drudge Beetle

Drudge Beetle {1}{G}

Creature - Insect
Scavenge {5}{G}
The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.
2/2
Dryad Greenseeker

Dryad Greenseeker {1}{G}

Creature - Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
1/3
Dualcaster Mage

Dualcaster Mage {1}{R}{R}

Creature - Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
2/2
Related card: Kayla's Kindling
Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple
Dune Beetle

Dune Beetle {1}{B}

Creature - Insect
The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.
1/4