4922 cards found
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Sinstriker's Will

Sinstriker's Will {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
"Steel rusts. Arrows break. But righteousness is always strong, always sharp."
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain {2}{W}

Legendary Creature - Human Soldier
Sisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2/2
Sivvi's Ruse

Sivvi's Ruse {2}{W}{W}

Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
  • Nemesis
Sivvi's Valor

Sivvi's Valor {2}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
  • Nemesis
Sixth Stage of Magic Design

Sixth Stage of Magic Design {1}{W}{W}

Enchantment
All creatures are legendary.
Creatures with a black or silver expansion symbol get +1/+1.
Creatures without a black or silver expansion symbol get +2/+2.
  • Unknown Event
Skillful Lunge

Skillful Lunge {1}{W}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
"Valor is a currency of the living that serves us well."
—Cosper Lowe of the Silbern Guard
  • Dark Ascension
Skrelv's Hive

Skrelv's Hive {1}{W}

Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
  • Phyrexia: All Will Be One Promos 34p 34s
  • Phyrexia: All Will Be One 34 376
Skrelv, Defector Mite

Skrelv, Defector Mite {W}

Legendary Artifact Creature - Phyrexian Mite
Toxic 1
Skrelv can't block.
{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.
1/1
Sky Crier

Sky Crier {1}{W}

Creature - Bird Citizen
Flying, lifelink
{3}{W}: You and target opponent each draw a card.
"Breaking news! Lord Xander found dead! Suspect at large!"
1/1
Sky Tether

Sky Tether {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and loses flying.
"If you can't control your mount, I will control it for you."
—Mirela, Azorius hussar
Sky-Blessed Samurai

Sky-Blessed Samurai {6}{W}

Enchantment Creature - Human Samurai
Affinity for enchantments
Flying
Imperial samurai who show exceptional honor and dexterity are invited to train as mothriders, elite guards charged with protecting the skies of Eiganjo.
4/4
  • Kamigawa: Neon Dynasty 37 314
Skybind

Skybind {3}{W}{W}

Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Journey into Nyx
Skyblade of the Legion

Skyblade of the Legion {1}{W}

Creature - Vampire Soldier
Flying
Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.
1/3
  • Ixalan
Skyblade's Boon

Skyblade's Boon {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Skyboon Evangelist

Skyboon Evangelist {4}{W}

Creature - Bird Advisor
Flying
When this creature enters, support 6.
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
3/3
Skyclave Apparition

Skyclave Apparition {1}{W}{W}

Creature - Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2/2
Skyclave Cleric
Skyclave Basilica

Skyclave Cleric {1}{W}

Creature - Kor Cleric
When this creature enters, you gain 2 life.
"Well, she can jump farther than I can."
—Aelah, expedition cleric
1/3
Card has other part: Skyclave Basilica
  • Zendikar Rising
Skyhunter Cub

Skyhunter Cub {2}{W}

Creature - Cat Knight
As long as this creature is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
2/2
Skyhunter Patrol

Skyhunter Patrol {2}{W}{W}

Creature - Cat Knight
Flying, first strike
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
Skyhunter Prowler

Skyhunter Prowler {2}{W}

Creature - Cat Knight
Flying, vigilance
As tireless as her mount, a skyhunter's vigil is measured in days.
1/3
Skyhunter Skirmisher

Skyhunter Skirmisher {1}{W}{W}

Creature - Cat Knight
Flying, double strike
1/1
Skyhunter Strike Force

Skyhunter Strike Force {2}{W}

Creature - Cat Knight
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
2/2
  • The List
  • Phyrexia: All Will Be One Commander 21 31
Skyknight Squire

Skyknight Squire {1}{W}

Creature - Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.
1/1
Skyline Savior

Skyline Savior {1}{W}{W}

Creature - Angel
Flying
When this creature enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
3/4
  • Alchemy: New Capenna