4595 cards found
Steadfastness

Steadfastness {1}{W}

Sorcery
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
Steam Catapult

Steam Catapult {3}{W}{W}

Creature - Human Soldier
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
2/3
Steel-Plume Marshal

Steel-Plume Marshal {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
The defenders watched in terror as the flying V split apart into a bristling battle formation.
3/3
Related card: Protean War Engine
Steelburr Champion

Steelburr Champion {2}{W}

Creature - Mouse Soldier
Offspring {1}{W}
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
"The secret to victory is simple. Don't lose."
1/1
  • Bloomburrow Commander 12 48
Steelform Sliver

Steelform Sliver {2}{W}

Creature - Sliver
Sliver creatures you control get +0/+1.
"Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."
—Sarlena, paladin of the Northern Verge
2/2
Steeling Stance

Steeling Stance {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn.
  • Dissension
Steelshaper Apprentice

Steelshaper Apprentice {2}{W}{W}

Creature - Human Soldier
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Theirs is a craft brought about by necessity, now raised to the level of art.
1/3
  • Darksteel
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
Steeple Roc

Steeple Roc {4}{W}

Creature - Bird
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout
3/1
  • Dragon's Maze
Steer Clear

Steer Clear {W}

Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
"Just because you can saddle a critter, doesn't mean it'll let you ride."
—Annie Flash
  • Outlaws of Thunder Junction
Steppe Glider

Steppe Glider {4}{W}

Creature - Elemental
Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
It glides over the landscape. It also happens to be one.
2/4
Steppe Lynx

Steppe Lynx {W}

Creature - Cat
Landfall — Whenever a land you control enters, Steppe Lynx gets +2/+2 until end of turn.
Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.
0/1
Sterling Keykeeper

Sterling Keykeeper {1}{W}

Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
"If you don't want to tell me where the stash is, you'd best start getting comfy in there. You just let me know when you've changed your mind."
2/2
  • Outlaws of Thunder Junction
Sterling Supplier

Sterling Supplier {4}{W}

Creature - Bird Soldier
Flying
When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.
The Sterling Company can always rely on him to bring the thunder.
3/4
  • Outlaws of Thunder Junction
Stern Constable

Stern Constable {W}

Creature - Human Soldier
{T}, Discard a card: Tap target creature.
"I'm sure you have a story. Everyone has a story. You can tell it to the bars."
1/1
  • Shadows over Innistrad
Stern Judge

Stern Judge {2}{W}

Creature - Human Cleric
{T}: Each player loses 1 life for each Swamp they control.
"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
2/2
  • Torment
Stern Marshal

Stern Marshal {2}{W}

Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
  • Portal
Steward of Solidarity

Steward of Solidarity {1}{W}

Creature - Human Warrior
{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance.
In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.
2/2
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Stika, Playtestress

Stika, Playtestress {2}{W}

Legendary Creature - Human Druid
Whenever you cast a playtest card, draw a card. This ability triggers only once each turn.
2/3
  • Unknown Event
Stir the Pride

Stir the Pride {4}{W}

Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W}
Stirring Address

Stirring Address {1}{W}

Instant
Target creature you control gets +2/+2 until end of turn.
Overload {5}{W}
"For glory! For justice! For our queen!"
Stockpiling Celebrant

Stockpiling Celebrant {2}{W}

Creature - Dwarf Knight
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
"What? I'm saving it for later."
3/2
  • Wilds of Eldraine
Stoic Champion

Stoic Champion {W}{W}

Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
His outer calm belies his inner fury.
2/2
Stoic Ephemera

Stoic Ephemera {2}{W}

Creature - Spirit
Defender
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
"Life is fleeting, and so is death. Only the oath is eternal."
5/5