6948 cards found
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze of Shadows

Maze of Shadows

Land
{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze's End

Maze's End

Land
Maze's End enters the battlefield tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Mazemind Tome

Mazemind Tome {2}

Artifact
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest {3}{B}{G}

Legendary Creature - Insect Shaman
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
The clicks and buzz of the undercity proclaim him the incarnation of decay.
2/2
Mazzy, Truesword Paladin

Mazzy, Truesword Paladin {1}{R}{G}{W}

Legendary Creature - Halfling Knight
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
3/4
Meandering River

Meandering River

Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
Clouds and mists cover the lake as though it were a dreamland. When the wind rises, the mists disperse, opening great vistas of rippling reeds.
Mechanized Warfare

Mechanized Warfare {1}{R}{R}

Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
  • Magic Online Promos
  • The Brothers' War Promos 139p 139s
  • The Brothers' War 139 338
Mechtitan Core

Mechtitan Core {2}

Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.
Crew 2
2/4
Related card: Experimental Pilot
Meddling Mage

Meddling Mage {W}{U}

Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
2/2
Meditate

Meditate {2}{U}

Instant
Draw four cards. You skip your next turn.
"Part of me believes that Barrin taught me meditation simply to shut me up."
—Ertai, wizard adept
Meeting of the Five

Meeting of the Five {3}{W}{U}{B}{R}{G}

Sorcery
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
  • Magic Online Promos
  • Streets of New Capenna 202 436
  • Streets of New Capenna Promos 202p 202s
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in its presence.
3/3
Melek, Izzet Paragon

Melek, Izzet Paragon {4}{U}{R}

Legendary Creature - Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
Melt Through

Melt Through {R}

Instant
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
  • Alchemy: The Brothers' War
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Memoricide

Memoricide {3}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
"You claim wisdom, yet I see nothing in here but tawdry wishes."
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Memory Jar

Memory Jar {5}

Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Um . . . oh . . . what was I saying?"
—Reveka, wizard savant
Related card: Apocalypse Chime
Menagerie Curator

Menagerie Curator {1}{G}

Creature - Human Citizen
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
1/3
  • Alchemy: New Capenna
Meng Huo's Horde

Meng Huo's Horde {4}{G}

Creature - Human Soldier
Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals.
4/5
Meng Huo, Barbarian King

Meng Huo, Barbarian King {3}{G}{G}

Legendary Creature - Human Barbarian Soldier
Other green creatures you control get +1/+1.
The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering.
4/4
Mentor of Evos Isle

Mentor of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
2/1
  • Jumpstart: Historic Horizons