22028 cards found
Alchemist's Greeting

Alchemist's Greeting {4}{R}

Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R}
"Impressive."
—Chandra Nalaar
Alchemist's Refuge

Alchemist's Refuge

Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Instant
Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
Alchor's Tomb

Alchor's Tomb {4}

Artifact
{2}, {T}: Target permanent you control becomes the color of your choice.
Aleatory

Aleatory {1}{R}

Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Mirage
Alela, Artful Provocateur

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
2/3
Alert Heedbonder

Alert Heedbonder {1}{G/W}{G/W}

Creature - Human Scout
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Considering the zealous armies, vile poachers, and titanic monsters, it's always wise to keep one eye on the horizon.
2/4
  • Ikoria: Lair of Behemoths
Alesha's Vanguard

Alesha's Vanguard {3}{B}

Creature - Orc Warrior
Dash {2}{B}
Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
3/3
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Alexi's Cloak

Alexi's Cloak {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud.
"Doesn't look like much, does it?"
—Alexi, zephyr mage
  • Prophecy
Alexi, Zephyr Mage

Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
3/3
  • Prophecy
Algae Gharial

Algae Gharial {3}{G}

Creature - Crocodile
Shroud
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
1/1
Ali Baba

Ali Baba {R}

Creature - Human Rogue
{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
—The Arabian Nights, Junior Classics trans.
1/1
Related card: City in a Bottle
Ali from Cairo

Ali from Cairo {2}{R}{R}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
Related card: City in a Bottle
Aliban's Tower

Aliban's Tower {1}{R}

Instant
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain."
—Reyhan, Samite Alchemist
Related card: Apocalypse Chime
  • Homelands 61a 61b
Aligned Hedron Network

Aligned Hedron Network {4}

Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield.
The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.
Alirios, Enraptured

Alirios, Enraptured {2}{U}

Legendary Creature - Human
Alirios, Enraptured enters the battlefield tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
"Why would I ever want to look away?"
2/3
  • Theros Beyond Death
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
All Hallow's Eve

All Hallow's Eve {2}{B}{B}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
All Is Dust

All Is Dust {7}

Tribal Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
All Suns' Dawn

All Suns' Dawn {4}{G}

Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.
Related cards: Faithful Disciple Giant Secrets Stormkeld Curator
All Will Be One

All Will Be One {3}{R}{R}

Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.
  • Phyrexia: All Will Be One Promos 118p 118s
  • Phyrexia: All Will Be One 118 352
All-Seeing Arbiter

All-Seeing Arbiter {4}{U}{U}

Creature - Avatar
Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5/4
Allay

Allay {1}{W}

Instant
Buyback {3}
Destroy target enchantment.
  • Exodus