4310 cards found
Thousand-Year Storm

Thousand-Year Storm {4}{U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Archway Angel

Archway Angel {5}{W}

Creature - Angel
Flying
When this creature enters, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
3/4
Biogenic Upgrade

Biogenic Upgrade {4}{G}{G}

Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
"To survive exceptional times we must adapt by exceptional means."
—Vannifar
Gate Colossus

Gate Colossus {8}

Artifact Creature - Construct
Affinity for Gates
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8/8
Gateway Sneak

Gateway Sneak {2}{U}

Creature - Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
1/3
Blast Zone

Blast Zone

Land
This land enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on this land.
{3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Bolt Bend

Bolt Bend {3}{R}

Instant
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
"Give them everything you've got . . . and some things you don't."
—Ral Zarek
Finale of Revelation

Finale of Revelation {X}{U}{U}

Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Ugin saw the gem that connected Bolas to his Meditation Realm as the key to his brother's downfall.
Liliana, Dreadhorde General

Liliana, Dreadhorde General {4}{B}{B}

Legendary Planeswalker - Liliana
Whenever a creature you control dies, draw a card.
[+1]: Create a 2/2 black Zombie creature token.
[–4]: Each player sacrifices two creatures of their choice.
[–9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Loyalty:
6
Snarespinner

Snarespinner {1}{G}

Creature - Spider
Reach
Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
"Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content."
—Aurelia
1/3
Related card: Ishkanah, Broodmother
Goblin Oriflamme

Goblin Oriflamme {1}{R}

Enchantment
Attacking creatures you control get +1/+0.
"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings."
—Sarpadian Empires, vol. IV
Good-Fortune Unicorn

Good-Fortune Unicorn {1}{G}{W}

Creature - Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Catching even a glimpse of one is the start of eight years of good luck.
2/2
Ravenous Giant

Ravenous Giant {2}{R}{R}

Creature - Giant
At the beginning of your upkeep, this creature deals 1 damage to you.
The might of an army with the restraint of a child.
5/5
Springbloom Druid

Springbloom Druid {2}{G}

Creature - Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
1/1
Angel of Vitality

Angel of Vitality {2}{W}

Creature - Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
2/2
Related card: Celestial Vault
Brineborn Cutthroat

Brineborn Cutthroat {1}{U}

Creature - Merfolk Pirate
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
"I always attack from where their spyglasses can't see."
2/1
Cryptic Caves

Cryptic Caves

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
Devout Decree

Devout Decree {1}{W}

Sorcery
Exile target creature or planeswalker that's black or red. Scry 1.
"It is not punishment. I am simply making things as they should be."
—Sephara, Sky's Blade
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames {4}{R}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
Empyrean Eagle

Empyrean Eagle {1}{W}{U}

Creature - Bird Spirit
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
2/3
Gnarlback Rhino

Gnarlback Rhino {2}{G}{G}

Creature - Rhino
Trample
Whenever you cast a spell that targets this creature, draw a card.
"I think it's trying to tell us that the forest is angry."
—Vivien Reid
4/4
Goblin Smuggler

Goblin Smuggler {2}{R}

Creature - Goblin Rogue
Haste
{T}: Another target creature with power 2 or less can't be blocked this turn.
"I am but a humble traveler. I have no taste for sneakery nor thiefiness."
2/2
Rapacious Dragon

Rapacious Dragon {4}{R}

Creature - Dragon
Flying
When this creature enters, create two Treasure tokens.
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Twinblade Paladin

Twinblade Paladin {3}{W}

Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike.
3/3