394 cards found
Spiteful Visions

Spiteful Visions {2}{B/R}{B/R}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
Spitemare

Spitemare {2}{R/W}{R/W}

Creature - Elemental
Whenever Spitemare is dealt damage, it deals that much damage to any target.
"I knew a creature carved from a dream of wild freedom. Any attempt to leash or exploit it failed, and at terrible cost."
—Ashling
3/3
Spitting Image

Spitting Image {4}{G/U}{G/U}

Sorcery
Create a token that's a copy of target creature.
Retrace
Spitting is the customary greeting between a creature and its magical impostor.
Square Up

Square Up {1}{G/U}

Instant
Target creature has base power and toughness 4/4 until end of turn.
Sometimes the most radical thing you can do is think inside the box.
  • Strixhaven: School of Mages
Stalker Hag

Stalker Hag {B/G}{B/G}{B/G}

Creature - Hag
Swampwalk, forestwalk
Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.
3/2
  • Eventide
Stampede Surfer

Stampede Surfer {3}{R/G}{R/G}

Creature - Human Warrior
Haste
Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
"This little piggy goes to war!"
4/4
  • Ravnica: Clue Edition
Steel of the Godhead

Steel of the Godhead {2}{W/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Stillmoon Cavalier

Stillmoon Cavalier {1}{W/B}{W/B}

Creature - Zombie Knight
Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1
  • Eventide
Strength of the Harvest
Haven of the Harvest

Strength of the Harvest {2}{G/W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
Card has other part: Haven of the Harvest
  • Modern Horizons 3
Stump Stomp
Burnwillow Clearing

Stump Stomp {1}{R/G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Don't be a superstitious coward. What's a tree going to do, slowly fall on us?"
—Sebastian the Logger
Card has other part: Burnwillow Clearing
  • Modern Horizons 3
Sturdy Hatchling

Sturdy Hatchling {3}{G/U}

Creature - Elemental
Sturdy Hatchling enters with four -1/-1 counters on it.
{G/U}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
  • Eventide
Sumala Rumblers

Sumala Rumblers {2}{G/W}{G/W}

Creature - Wurm
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad
*/4
  • Ravnica: Clue Edition
Sundering Growth

Sundering Growth {G/W}{G/W}

Instant
Destroy target artifact or enchantment, then populate.
"One day every pillar will be a tree and every hall a glade."
—Trostani
Suppression Ray
Orderly Plaza

Suppression Ray {3}{W/U}{W/U}

Sorcery
Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
Card has other part: Orderly Plaza
  • Modern Horizons 3
Swans of Bryn Argoll

Swans of Bryn Argoll {2}{W/U}{W/U}

Creature - Bird Spirit
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
Syndicate Heavy

Syndicate Heavy {2}{W/B}{W/B}

Creature - Giant Rogue
Extort
At the beginning of each end step, if you gained 4 or more life this turn, investigate.
4/4
  • Ravnica: Clue Edition
Tattermunge Duo

Tattermunge Duo {2}{R/G}

Creature - Goblin Warrior Shaman
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
  • Shadowmoor
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
Tempest Angler

Tempest Angler {1}{U/R}{U/R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
"Castin' lines or castin' spells, ain't no one better than me."
2/2
  • Bloomburrow
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
The Milling Runner

The Milling Runner {U/B}{U/B}{U/B}

Legendary Creature - Cat Gamer
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
1/2
  • Unknown Event
Third Little Pig

Third Little Pig {1}{B/G}

Creature - Boar
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Thistledown Duo

Thistledown Duo {2}{W/U}

Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2/2
  • Shadowmoor