18602 cards found
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
  • Portal Second Age
Aladdin

Aladdin {2}{R}{R}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Related card: City in a Bottle
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Related card: City in a Bottle
Alandra, Sky Dreamer

Alandra, Sky Dreamer {2}{U}{U}

Legendary Creature - Merfolk Wizard
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
2/4
Alarum

Alarum {1}{W}

Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"One timely cry of warning can save nine of surprise."
—Sidar Jabari
  • Mirage
Alberix, the Trade Planet

Alberix, the Trade Planet {2}{U}{U}

World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
  • Mystery Booster 2
Albino Troll

Albino Troll {1}{G}

Creature - Troll
Echo {1}{G}
{1}{G}: Regenerate Albino Troll.
3/3
Alchemist's Apprentice

Alchemist's Apprentice {1}{U}

Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
1/1
  • Avacyn Restored
Alchemist's Refuge

Alchemist's Refuge

Land
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
Alchemist's Talent

Alchemist's Talent {3}{R}

Enchantment - Class
When Alchemist's Talent enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
  • Bloomburrow Commander
Alchemist's Vial

Alchemist's Vial {2}

Artifact
When Alchemist's Vial enters, draw a card.
{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.
Alchor's Tomb

Alchor's Tomb {4}

Artifact
{2}, {T}: Target permanent you control becomes the color of your choice.
Aleatory

Aleatory {1}{R}

Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Mirage
Alela, Cunning Conqueror

Alela, Cunning Conqueror {2}{U}{B}

Legendary Creature - Faerie Warlock
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
2/4
  • Wilds of Eldraine Commander 3 34
Alena, Kessig Trapper

Alena, Kessig Trapper {4}{R}

Legendary Creature - Human Scout
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn.
Partner
"Halana and I have a bond that'll never be broken."
4/3
Alert Shu Infantry

Alert Shu Infantry {2}{W}

Creature - Human Soldier
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
2/2
  • Portal Three Kingdoms
Alesha's Vanguard

Alesha's Vanguard {3}{B}

Creature - Orc Warrior
Dash {2}{B}
Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
3/3
Alexander Clamilton

Alexander Clamilton {2}{U}

Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
{1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0/4
Alexi's Cloak

Alexi's Cloak {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud.
"Doesn't look like much, does it?"
—Alexi, zephyr mage
  • Prophecy
Alexi, Zephyr Mage

Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
3/3
  • Prophecy
Alexios, Deimos of Kosmos

Alexios, Deimos of Kosmos {3}{R}

Legendary Creature - Human Berserker
Trample
Alexios, Deimos of Kosmos attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
4/4
Algae Gharial

Algae Gharial {3}{G}

Creature - Crocodile
Shroud
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
1/1
Alhammarret's Archive

Alhammarret's Archive {5}

Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
Alhammarret, High Arbiter

Alhammarret, High Arbiter {5}{U}{U}

Legendary Creature - Sphinx
Flying
As Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name.
5/5