4417 cards found
Scapeshift

Scapeshift {2}{G}{G}

Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
"These people come from their cities and think to tame the wilderness. They forget that here, the wilderness has a head start."
—Selvala
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred!"
1/1
Scavenging Ghoul

Scavenging Ghoul {3}{B}

Creature - Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2/2
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Scheming Symmetry

Scheming Symmetry {B}

Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
ONE FOR ME
ONE FOR YOU
Scion of Draco

Scion of Draco {12}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
4/4
Scissors Lizard

Scissors Lizard {4}

Artifact Creature - Lizard
Creatures named Paper Tiger can't attack or block.
Nothing beats the lizard's shear power.
4/3
Related cards: Paper Tiger Rock Lobster
Scorching Spear

Scorching Spear {R}

Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scoria Cat

Scoria Cat {3}{R}{R}

Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
3/3
Scourge of the Throne

Scourge of the Throne {4}{R}{R}
(Stardrake)

Creature - Dragon
Flying
Dethrone
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
Scrabbling Claws

Scrabbling Claws {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Screaming Nemesis

Screaming Nemesis {2}{R}

Creature - Spirit
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
3/3
  • Duskmourn: House of Horror Promos 157p 157s
  • Duskmourn: House of Horror 157 348
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Scrubland

Scrubland

Land - Plains Swamp
({T}: Add {W} or {B}.)
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
4/3
  • The Lost Caverns of Ixalan 165 323
Sea Eagle

Sea Eagle {1}{U}

Creature - Bird
Flying
Where air meets water, fish meets talon.
1/1
Sea Monster

Sea Monster {4}{U}{U}

Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
Sea Serpent

Sea Serpent {5}{U}

Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legend has it that serpents used to be bigger, but how could that be?
5/5
Related card: Bog Serpent
Sea Spirit

Sea Spirit {4}{U}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, sea troll
1/1
Related card: Apocalypse Chime
Sea's Claim

Sea's Claim {U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
Sea-Dasher Octopus

Sea-Dasher Octopus {1}{U}{U}

Creature - Octopus
Mutate {1}{U}
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.