10577 cards found
Farid, Enterprising Salvager

Farid, Enterprising Salvager {2}{R}

Legendary Creature - Human Soldier
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
{1}{R}, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
3/3
Related card: Scrap
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Farmstead Gleaner

Farmstead Gleaner {3}

Artifact Creature - Scarecrow
This creature doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on this creature.
When it finishes the harvest, you'll have nowhere to hide.
2/2
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home.
Farsight Ritual

Farsight Ritual {2}{U}{U}

Instant
Bargain
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Fascination

Fascination {X}{U}{U}

Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Fated Conflagration

Fated Conflagration {1}{R}{R}{R}

Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Fated Intervention

Fated Intervention {2}{G}{G}{G}

Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Fateful Absence

Fateful Absence {1}{W}

Instant
Destroy target creature or planeswalker. Its controller investigates.
Fateful Handoff

Fateful Handoff {3}{B}

Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land."
—Ashnod, to Tawnos
Fateful Showdown

Fateful Showdown {2}{R}{R}

Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U}
1/2
Fathom Feeder

Fathom Feeder {U}{B}

Creature - Eldrazi Drone
Devoid
Deathtouch
Ingest
{3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
1/1
Fathom Fleet Captain

Fathom Fleet Captain {1}{B}

Creature - Human Pirate
Menace
Whenever this creature attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
"Join me, and take the world for yourself!"
2/1
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on this creature, you may draw a card.
1/1
Fathom Seer

Fathom Seer {1}{U}

Creature - Illusion
Morph—Return two Islands you control to their owner's hand.
When this creature is turned face up, draw two cards.
1/3
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2/2
Faunsbane Troll

Faunsbane Troll {2}{B}{G}

Creature - Troll
When this creature enters, create a Monster Role token attached to it.
{1}, Sacrifice an Aura attached to this creature: This creature fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
4/4
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Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
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Fblthp, the Lost

Fblthp, the Lost {1}{U}

Legendary Creature - Homunculus
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1/1
Related card: Case of the Lost Witness
Fblthp: Completely, Utterly, Totally Lost

Fblthp: Completely, Utterly, Totally Lost

Plane - Secret Lair
When you planeswalk to this plane and at the beginning of your upkeep, create a Map token.
Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.
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Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
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Fearless Fledgling

Fearless Fledgling {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments.
1/1
Fearless Skald

Fearless Skald {4}{R}

Creature - Dwarf Berserker
Backup 1
Double strike
"Hold nothing back, my friends. Tonight we feast in Starnheim!"
3/2