31226 cards found
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Wayfaring Giant

Wayfaring Giant {5}{W}

Creature - Giant
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Its stature and stride increase with each step it takes.
1/3
  • Invasion
Wayfaring Temple

Wayfaring Temple {1}{G}{W}

Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate.
*/*
Waylay

Waylay {2}{W}

Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
"You reek of corruption," spat the knight. "Why are you even here?"
  • Urza's Saga
Waylaying Pirates

Waylaying Pirates {3}{U}

Creature - Human Pirate
When Waylaying Pirates enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it.
"The only drink in your future is seawater."
3/3
  • The Lost Caverns of Ixalan
Wayta, Trainer Prodigy

Wayta, Trainer Prodigy {R}{G}{W}

Legendary Creature - Human Warrior
Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/5
  • The Lost Caverns of Ixalan Commander 7 32
Wayward Angel

Wayward Angel {4}{W}{W}

Creature - Angel Horror
Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4
  • Odyssey
Wayward Disciple
Pious Evangel

Wayward Disciple

Creature - Human Cleric
(Color indicator: Wayward Disciple is black)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
". . . and I will prove my devotion."
2/4
Card has other part: Pious Evangel
  • Shadows over Innistrad
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Wayward Guide-Beast

Wayward Guide-Beast {R}

Creature - Beast
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.
2/2
Wayward Servant

Wayward Servant {W}{B}

Creature - Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.
2/2
Wayward Soul

Wayward Soul {2}{U}{U}

Creature - Spirit
Flying
{U}: Put Wayward Soul on top of its owner's library.
"no home no heart no hope"
—Stronghold graffito
3/2
Wayward Swordtooth

Wayward Swordtooth {2}{G}

Creature - Dinosaur
Ascend
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
5/5
We Ride at Dawn

We Ride at Dawn {2}{W}

Enchantment
Legendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
  • Outlaws of Thunder Junction Commander 12 48
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
"For strength to have any meaning, there must also be . . . you."
Weakstone

Weakstone {4}

Artifact
Attacking creatures get -1/-0.
During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.
Related card: Golgothian Sylex
Weakstone's Subjugation

Weakstone's Subjugation {U}

Enchantment - Aura
Enchant artifact or creature
When Weakstone's Subjugation enters, you may pay {3}. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
  • The Brothers' War
Weapon Rack

Weapon Rack {4}

Artifact
Weapon Rack enters with three +1/+1 counters on it.
{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
Related card: Break Expectations
Weapon Surge

Weapon Surge {R}

Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R}
Weaponcraft Enthusiast

Weaponcraft Enthusiast {2}{B}

Creature - Aetherborn Artificer
Fabricate 2
"No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask."
—Caru, Consulate warden
0/1
Weaponize the Monsters

Weaponize the Monsters {R}

Enchantment
{2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
Revenge is a path inevitably walked alone.
  • Ikoria: Lair of Behemoths
Weaponized Scrap

Weaponized Scrap {4}

Artifact Creature - Construct
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6/6
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Wear Away

Wear Away {G}{G}

Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G}
  • Champions of Kamigawa