We Ride at Dawn

We Ride at Dawn {2}{W}

Enchantment
Legendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Details
Legalities
Rulings
  • 2024-04-12 If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • 2024-04-12 If you control another player's commander, you won't create a Mercenary when you attack with that creature. However, if another player controls your commander, you'll create a Mercenary when it attacks.
  • 2024-04-12 If you have two commanders and they're both declared as attackers, We Ride at Dawn's last ability will trigger twice.
  • 2024-04-12 When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • 2024-04-12 You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
Links
Printings
  • Outlaws of Thunder Junction Commander 12 48 (rare)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 破晓策马
  • Aufbruch im Morgengrauen
  • Nous partons à l'aube
  • 夜明けに旅立つ
  • Partiremos al amanecer