647 cards found
Insidious Will

Insidious Will {2}{U}{U}

Instant
Choose one —
• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
"We meet again, pyromancer."
—Baral, Chief of Compliance
Inspired Inventor

Inspired Inventor {2}{W}

Creature - Human Artificer
When Inspired Inventor enters, choose one —
• You get {E}{E}{E}.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
2/2
  • Modern Horizons 3
Inspiring Bard

Inspiring Bard {3}{G}

Creature - Elf Bard
When Inspiring Bard enters, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
"Wake up, my friends! There are deeds to be done and treasures to be won!"
3/3
Into the Fire

Into the Fire {2}{R}

Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
The rest of the Gatewatch retreated. Chandra and Wrenn went in blazing.
  • March of the Machine Promos 144p 144s
  • March of the Machine 144 364
Introductions Are in Order

Introductions Are in Order

Scheme
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
  • Archenemy Schemes
Invasion of Fiora
Marchesa, Resolute Monarch

Invasion of Fiora {4}{B}{B}

Battle - Siege
When Invasion of Fiora enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Defense: 4
Card has other part: Marchesa, Resolute Monarch
Invigorated Rampage

Invigorated Rampage {1}{R}

Instant
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Irreverent Revelers

Irreverent Revelers {2}{R}

Creature - Satyr
When Irreverent Revelers enters, choose one —
• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.
To some satyrs, only blasphemy is sacred.
2/2
Ivory Charm

Ivory Charm {W}

Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
  • Mirage
Izzet Charm

Izzet Charm {U}{R}

Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Jeska's Will

Jeska's Will {2}{R}
(Storm's Will)

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Westchester County is now issuing an emergency tornado warning.
Jeskai Charm

Jeskai Charm {U}{R}{W}

Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Jitte and Divining Top

Jitte and Divining Top {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put 2 charge counters on Jitte and Divining Top.
Remove a charge counter from Jitte and Divining Top: Choose one —
• You gain 2 life.
• Look at the top 3 cards of your library, then put them back in any order.
• Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library.
Equip {1}
  • Unknown Event
Journey of Discovery

Journey of Discovery {2}{G}

Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine {2}{G}
  • Mirrodin
Judith, Carnage Connoisseur

Judith, Carnage Connoisseur {3}{B}{R}

Legendary Creature - Human Shaman
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
"I don't make my living hiding the truth, detective. I shout it from the stage."
3/4
  • Murders at Karlov Manor Promos 210p 210s
  • Murders at Karlov Manor 210 363
Jund 'Em Out

Jund 'Em Out {B}{R}{G}

Sorcery
Retrace (Sorry, no room for reminder text.)
Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
• Abrupt Decay
• Blightning
• Bloodbraid Elf
• Lightning Bolt
• Liliana of the Veil
• Tarmogoyf
  • Mystery Booster 2
Jund Charm

Jund Charm {B}{R}{G}

Instant
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.
Junji, the Midnight Sky

Junji, the Midnight Sky {3}{B}{B}

Legendary Creature - Dragon Spirit
Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5/5
Kairi, the Swirling Sky

Kairi, the Swirling Sky {4}{U}{U}

Legendary Creature - Dragon Spirit
Flying, ward {3}
When Kairi, the Swirling Sky dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6/6
Kamahl's Will

Kamahl's Will {3}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Kami of Restless Shadows

Kami of Restless Shadows {4}{B}

Creature - Spirit
When Kami of Restless Shadows enters, choose one —
• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
• Put target creature card from your graveyard on top of your library.
3/3
  • Kamigawa: Neon Dynasty
Kami of Transmutation

Kami of Transmutation {1}{W}

Creature - Spirit
When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
2/2
  • Alchemy: Kamigawa
Kamigawa Charm

Kamigawa Charm {1}{G}{G}

Sorcery
Choose one —
• Dosan's Oldest Chant (Gain 6 life, draw a card.)
• Kodama's Reach (Search for two basic lands, put one onto the battlefield tapped and one to hand.)
• Time of Need (Search for a legend.)
  • Unknown Event
Kargan Intimidator

Kargan Intimidator {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3/1
Related card: Kargan Intimidator (Alchemy)