30141 cards found
Mycelic Ballad

Mycelic Ballad {3}{B}

Sorcery - Chorus
Starting intensity 2
Each player sacrifices X creatures and you gain X life, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Phantasmal Extraction

Phantasmal Extraction {1}{B}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Target opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
  • Alchemy: Ixalan
Caldera Breaker

Caldera Breaker {3}{R}{R}{R}

Artifact Creature - Golem
Trample
When Caldera Breaker enters the battlefield, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.
When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
6/6
Related card: Volcanic Geyser
  • Alchemy: Ixalan
Kamachal, Ship's Mascot

Kamachal, Ship's Mascot {2}{R}

Legendary Creature - Dinosaur Pirate
Menace
{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
2/2
  • Alchemy: Ixalan
Pirate's Landing

Pirate's Landing {R}

Sorcery
Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
  • Alchemy: Ixalan
Ribald Shanty

Ribald Shanty {1}{R}

Instant - Chorus
Starting intensity 2
This spell deals damage equal to its intensity to target creature or planeswalker.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Colossal Chorus

Colossal Chorus {6}{G}{G}

Sorcery - Chorus
Starting intensity 2
Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
Related card: Colossal Dreadmaw
  • Alchemy: Ixalan
Mythweaver Poq

Mythweaver Poq {3}{G}

Legendary Creature - Cat Shaman
Mythweaver Poq's power and toughness are each equal to the number of lands you control.
Whenever one or more nontoken lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn.
*/*
  • Alchemy: Ixalan
Propagator Primordium

Propagator Primordium {1}{G}

Creature - Fungus
When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
3/3
  • Alchemy: Ixalan
Scalespeaker Shepherd

Scalespeaker Shepherd {2}{G}

Creature - Human Druid
When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook.
Dinosaur spells you cast cost {1} less to cast.
2/1
Related cards: Ancient Imperiosaur Burning Sun's Avatar Carnage Tyrant Charging Monstrosaur Etali, Primal Conqueror Etali, Primal Sickness Ghalta, Primal Hunger Gishath, Sun's Avatar Quartzwood Crasher Regisaur Alpha Ripjaw Raptor Shifting Ceratops Territorial Allosaurus Tranquil Frillback Verdant Sun's Avatar Zacama, Primal Calamity
  • Alchemy: Ixalan
Wingbane Vantasaur

Wingbane Vantasaur {2}{G}{G}

Creature - Dinosaur
Reach
When Wingbane Vantasaur enters the battlefield, choose one —
• Conjure a card named Savage Stomp into your hand.
• Conjure a card named Naturalize into your hand.
4/5
Related cards: Naturalize Savage Stomp
  • Alchemy: Ixalan
Brazen Boarding

Brazen Boarding {2}{U}{R}

Sorcery
Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.
Related cards: Admiral Beckett Brass Corsair Captain Spyglass Siren Staunch Crewmate
  • Alchemy: Ixalan
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
Merfolk Tunnel-Guide

Merfolk Tunnel-Guide {G}{U}

Creature - Merfolk Wizard
When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores."
2/2
  • Alchemy: Ixalan
Mycoid Resurrection

Mycoid Resurrection {4}{B}{G}

Sorcery
Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.
  • Alchemy: Ixalan
Reflection Net

Reflection Net {1}{W}{U}

Artifact
Flash
When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield.
{2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
  • Alchemy: Ixalan
Scalesoul Gnome

Scalesoul Gnome {3}{R}{W}

Artifact Creature - Gnome
Trample, Haste
Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage.
Whenever you play a card from exile, conjure a duplicate of it into your hand.
3/5
  • Alchemy: Ixalan
Stalwart Speartail

Stalwart Speartail {1}{R}{G}

Creature - Dinosaur
Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.
Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker.
4/4
  • Alchemy: Ixalan
Tan Jolom, the Worldwalker

Tan Jolom, the Worldwalker {1}{G}{W}{U}

Legendary Creature - Spirit
At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.
3/3
  • Alchemy: Ixalan
Angel of Eternal Dawn

Angel of Eternal Dawn {2}{W}

Creature - Angel
Flying
When Angel of Eternal Dawn enters the battlefield, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
  • Alchemy: Innistrad
Angel of Unity

Angel of Unity {1}{W}

Creature - Angel Cleric
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.
1/3
  • Alchemy: Innistrad
Captain Eberhart

Captain Eberhart {1}{W}

Legendary Creature - Human Soldier
Double strike
Spells cast from among cards you drew this turn cost {1} less to cast.
Spells cast from among cards your opponents drew this turn cost {1} more to cast.
1/2
  • Alchemy: Innistrad
Divine Purge

Divine Purge {1}{W}{W}

Sorcery
Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.
  • Alchemy: Innistrad
Ethereal Escort

Ethereal Escort {2}{W}

Creature - Spirit
Lifelink
Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.
3/3
  • Alchemy: Innistrad
Expedition Supplier

Expedition Supplier {2}{W}

Creature - Human Warrior
Whenever one or more Humans and/or Warriors enter the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
2/2
Related card: Utility Knife
  • Alchemy: Innistrad