7776 cards found
Anje Falkenrath

Anje Falkenrath {1}{B}{R}

Legendary Creature - Vampire
Haste
{T}, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.
"We all hide a little madness behind our sophistication, do we not?"
1/3
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
2/2
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable."
—Janus, speaker of the synod
Anoint

Anoint {W}

Instant
Buyback {3}
Prevent the next 3 damage that would be dealt to target creature this turn.
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
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Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Related card: Faithful Disciple
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Anointer of Valor

Anointer of Valor {5}{W}

Creature - Angel
Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3/5
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
2/4
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Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
Antarctic Research Base

Antarctic Research Base

Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
  • Doctor Who
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You thought I wouldn't see that coming?"
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Anurid Brushhopper

Anurid Brushhopper {1}{G}{W}

Creature - Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's so tough it can frighten itself into hiding.
3/4
Anya, Merciless Angel

Anya, Merciless Angel {3}{R}{W}

Legendary Creature - Angel
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
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Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2/1
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Aplan Mortarium

Aplan Mortarium

Plane - Alfava Metraxis
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
  • Doctor Who
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Apothecary Geist

Apothecary Geist {3}{W}

Creature - Spirit
Flying
When Apothecary Geist enters, if you control another Spirit, you gain 3 life.
2/3
Appeal

Appeal {G}

Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Card has other part: Authority
Appetite for the Unnatural

Appetite for the Unnatural {2}{G}

Instant
Destroy target artifact or enchantment. You gain 2 life.