28721 cards found
Valor

Valor {3}{W}

Creature - Incarnation
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
"The cracks widened, the shell crumbled, and Valor spread throughout the land."
—Scroll of Beginnings
2/2
Valor Made Real

Valor Made Real {W}

Instant
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Valor Singer

Valor Singer {2}{R}

Creature - Tiefling Bard
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
"There is only one way forward: into legend."
2/3
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.
Valor of the Worthy

Valor of the Worthy {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
"If I am to die, let it be a hero's death!"
  • Kaldheim
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine
Valorous Charge

Valorous Charge {1}{W}{W}

Sorcery
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
  • Portal
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Valorous Steed

Valorous Steed {4}{W}

Creature - Unicorn
Vigilance
When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
3/3
Vampire Aristocrat

Vampire Aristocrat {2}{B}

Creature - Vampire Rogue Noble
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
2/2
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
Vampire Champion

Vampire Champion {3}{B}

Creature - Vampire Soldier
Deathtouch
"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."
3/3
Vampire Champion Fury

Vampire Champion Fury

Stickers
{TK}{TK} — Hellbent — This creature gets +3/+3 as long as you have no cards in hand.
{TK}{TK}{TK}{TK}{2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 6/3
  • Unfinity Sticker Sheets
Vampire Charmseeker

Vampire Charmseeker {6}{U}{B}

Creature - Vampire Wizard
Assist
Flying
When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
3/4
  • Battlebond
Vampire Cutthroat

Vampire Cutthroat {B}

Creature - Vampire Rogue
Skulk
Lifelink
Not all monsters have tentacles.
1/1
  • Eldritch Moon
Vampire Envoy

Vampire Envoy {2}{B}

Creature - Vampire Cleric Ally
Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
"Zendikar will fight until it has bled its last."
1/4
Vampire Hexmage

Vampire Hexmage {B}{B}

Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
2/1
Vampire Hounds

Vampire Hounds {2}{B}

Creature - Vampire Dog
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
2/2
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
Vampire Interloper can't block.
The Voldaren have begun demanding blood offerings from the villagers in their territory. Their agents arrive from the sky to collect the ceremonial bowls in eerie silence.
2/1
Vampire Lacerator

Vampire Lacerator {B}

Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
Vampire Neonate

Vampire Neonate {B}

Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.
0/3
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Vampire Noble

Vampire Noble {2}{B}

Creature - Vampire Noble
"No emergency is so dire that it cannot be dealt with elegantly."
—Olivia Voldaren
3/2
Vampire Nocturnus

Vampire Nocturnus {1}{B}{B}{B}

Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
3/3
Vampire Opportunist

Vampire Opportunist {1}{B}

Creature - Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
"I think I cracked a fang."
2/1