28721 cards found
Turntimber, Serpentine Wood
Turntimber Symbiosis

Turntimber, Serpentine Wood

Land
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
"The trees here twist around spikes of mana, feeding off the flowing power."
—Jori En, expedition leader
Card has other part: Turntimber Symbiosis
Turret Ogre

Turret Ogre {3}{R}

Creature - Ogre Warrior
Reach
When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
Turtleshell Changeling

Turtleshell Changeling {3}{U}

Creature - Shapeshifter
Changeling
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.
1/4
Tusk and Whiskers

Tusk and Whiskers {3}{G}{W}

Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
Weighing in at a combined thirteen thousand pounds and two ounces.
4/4
Tusked Colossodon

Tusked Colossodon {4}{G}{G}

Creature - Beast
A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.
6/5
  • Khans of Tarkir
Tuskeri Firewalker

Tuskeri Firewalker {2}{R}

Creature - Human Berserker
Boast — {1}: Exile the top card of your library. You may play that card this turn.
"Toralf blessed me with fire. I am worthy of Starnheim!"
3/2
  • Kaldheim
Tuskguard Captain

Tuskguard Captain {2}{G}

Creature - Human Warrior
Outlast {G}
Each creature you control with a +1/+1 counter on it has trample.
One quiet word sets off the stampede.
2/3
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
"My people have always been here, and here we shall remain."
1/1
Tuya Bearclaw

Tuya Bearclaw {1}{R}{G}

Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
"Send in your cavalry! Diaglu loves horsemeat."
2/2
Twenty-Toed Toad

Twenty-Toed Toad {3}{U}

Creature - Frog Wizard
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
3/3
  • Bloomburrow Commander 16 51
Twice Upon a Time

Twice Upon a Time {4}{U}{U}

Sorcery
Cast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.
Card has other part: Unlikely Meeting
  • Doctor Who 61a 666a
Twice the Rage

Twice the Rage {1}{R}

Instant - Adventure
Target creature gains double strike until end of turn.
"I point, you club!"
Card has other part: Two-Headed Hunter
  • Wilds of Eldraine
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Twigwalker

Twigwalker {2}{G}

Creature - Insect
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
"Break one in half and you'll get a decent—if gooey—pair of weapons."
—Centaur warrior
2/2
  • Odyssey
Twilight Drover

Twilight Drover {2}{W}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Twilight Mire

Twilight Mire

Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Twilight Panther

Twilight Panther {W}

Creature - Cat Spirit
{B}: Twilight Panther gains deathtouch until end of turn.
A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
1/2
Twilight Prophet

Twilight Prophet {2}{B}{B}

Creature - Vampire Cleric
Flying
Ascend
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2/4
Twilight Shepherd

Twilight Shepherd {3}{W}{W}{W}

Creature - Angel
Flying, vigilance
When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5
Twilight's Call

Twilight's Call {4}{B}{B}

Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it.
Each player returns all creature cards from their graveyard to the battlefield.
Twilight falls. We rise.
—Necropolis inscription
Twin Bolt

Twin Bolt {1}{R}

Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.
Twin-Silk Spider

Twin-Silk Spider {2}{G}

Creature - Spider
Reach
When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.
A forest-wide network of webs brings a hungry couple to captured prey.
1/2
Related card: Ishkanah, Broodmother
Twinblade Assassins

Twinblade Assassins {3}{B}{G}

Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran.
5/4
Twinblade Geist
Twinblade Invocation

Twinblade Geist {1}{W}

Creature - Spirit Warrior
Double strike
Disturb {2}{W}
She faced down a howlpack alone, saving her town at the cost of her life.
1/1
Card has other part: Twinblade Invocation
Twinblade Invocation
Twinblade Geist

Twinblade Invocation

Enchantment - Aura
(Color indicator: Twinblade Invocation is white)
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Since her passing, many more travelers have made it home alive.
Card has other part: Twinblade Geist