6978 cards found
Archetype of Aggression

Archetype of Aggression {1}{R}{R}

Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
3/2
Archetype of Courage

Archetype of Courage {1}{W}{W}

Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
"It has been my experience that soldiers most fervently follow generals who lead by example."
—Elspeth
2/2
  • Born of the Gods
Archghoul of Thraben

Archghoul of Thraben {2}{B}

Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3/2
Related card: Ominous Traveler
Architect of Restoration
The Restoration of Eiganjo

Architect of Restoration

Enchantment Creature - Fox Monk
(Color indicator: Architect of Restoration is white)
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
"A visionary looks at rubble and sees not only what was, but also what could be."
—Onyx-Eye, architect of Eiganjo
3/4
Card has other part: The Restoration of Eiganjo
Architect of the Untamed

Architect of the Untamed {2}{G}

Creature - Elf Artificer Druid
Landfall — Whenever a land enters the battlefield under your control, you get {E}.
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.
Next to her designs, life seems like a pale imitation.
2/3
Archive Haunt
Overwhelmed Archivist

Archive Haunt

Creature - Spirit Wizard
(Color indicator: Archive Haunt is blue)
Flying
Whenever Archive Haunt attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
2/1
Card has other part: Overwhelmed Archivist
Archivist of Gondor

Archivist of Gondor {2}{U}

Creature - Human Advisor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
"If indeed you look only, as you say, for records of ancient days and the beginnings of the City, read on!"
2/3
  • Tales of Middle-earth Commander 18 101 420
Archmage Ascension

Archmage Ascension {2}{U}

Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
  • Zendikar
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon of Emeria

Archon of Emeria {2}{W}

Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
"Archons dispense justice according to an ancient, and flawed, premise."
—Nissa Revane
2/3
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1
  • Warhammer 40,000 Commander 29 29★
Arctic Aven

Arctic Aven {2}{U}

Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn.
2/1
  • Magic 2013
Arcum's Whistle

Arcum's Whistle {3}

Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
  • Ice Age
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist {2}{W}

Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
"With the right tools, even the sky is within reach."
2/2
Ardent Dustspeaker (Alchemy)

Ardent Dustspeaker (Alchemy) {2}{R}

Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/2
Related card: Ardent Dustspeaker
  • Strixhaven: School of Mages
Ardent Electromancer

Ardent Electromancer {2}{R}

Creature - Human Wizard
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.
"Trust me, we won't need torches."
3/2
  • Zendikar Rising
Ardent Plea

Ardent Plea {1}{W}{U}

Enchantment
Exalted
Cascade
Ardenvale Tactician

Ardenvale Tactician {1}{W}{W}

Creature - Human Knight
Flying
In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.
2/3
Card has other part: Dizzying Swoop
Arena of the Ancients

Arena of the Ancients {3}

Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
Arenson's Aura

Arenson's Aura {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power."
—Halvor Arenson, Kjeldoran priest
Argent Mutation

Argent Mutation {2}{U}

Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
"My world is corrupted beyond cleansing. I must prevent this from happening to others."
—Karn
  • New Phyrexia
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Argivian Blacksmith

Argivian Blacksmith {1}{W}{W}

Creature - Human Artificer
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.
2/2
Related card: Golgothian Sylex
Argivian Cavalier

Argivian Cavalier {2}{W}

Creature - Orc Knight
Enlist
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
2/2
  • Dominaria United
Argothian Opportunist

Argothian Opportunist {2}{G}

Creature - Human Scout
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token.
"Nature adapts. So should we."
3/2
  • The Brothers' War