When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. Whenever a creature you control with power 4 or greater enters, draw a card.
[+1]: Destroy another target planeswalker. [+1]: Create a 3/3 black Beast creature token with deathtouch. [–3]: Destroy target creature. You gain life equal to its toughness. [–8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
[+1]: Create a 3/3 green Beast creature token. [–3]: Draw cards equal to the greatest power among creatures you control. [–6]: Create a 6/6 green Wurm creature token for each land you control.
This spell costs {1} less to cast for each Gate you control. This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters with X +1/+1 counters on it.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn.
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [–2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.