29661 cards found
Dauntless Avenger
Bereaved Survivor

Dauntless Avenger

Creature - Human Soldier
(Color indicator: Dauntless Avenger is white)
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
"It was Sigarda who lifted me from despair and gave me the strength to fight on."
3/2
Card has other part: Bereaved Survivor
Skyshooter

Skyshooter {1}{G}

Creature - Centaur Archer
Reach
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
1/2
  • Odyssey
Festerleech

Festerleech {B}

Creature - Zombie Leech
Whenever Festerleech deals combat damage to a player, you mill two cards.
{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn.
"Four Dead in Zombie Leech Attack, Dozens Nauseated"
—Tenth District Times headline
1/1
  • Murders at Karlov Manor
Rohgahh, Kher Keep Overlord

Rohgahh, Kher Keep Overlord {3}{B}{R}

Legendary Creature - Kobold Warrior
Other Kobolds you control get +2/+2.
Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.
Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
4/4
Related card: Kobolds of Kher Keep
  • Dominaria United Commander 41 63
Agonizing Syphon

Agonizing Syphon {3}{B}

Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood
Agent of Raffine

Agent of Raffine {U}

Creature - Human Rogue
{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
1/2
  • Alchemy: New Capenna
Golgari Charm

Golgari Charm {B}{G}

Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Inspiring Cleric

Inspiring Cleric {2}{W}

Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
3/2
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Orzhov Euthanist

Orzhov Euthanist {2}{B}

Creature - Human Assassin
Haunt
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2
Resculpt

Resculpt {1}{U}

Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Critics were struck first by the elemental's surprising grace, and then by its fists.
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Every path leads to discovery.
Tanuki Transplanter

Tanuki Transplanter {3}{G}

Artifact Creature - Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure {3}
2/4
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
  • Fallout 191 719
  • Streets of New Capenna
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Thraben Militia
Thraben Sentry

Thraben Militia

Creature - Human Soldier
(Color indicator: Thraben Militia is white)
Trample
"The time for grief is over. The time for retribution has begun."
5/4
Card has other part: Thraben Sentry
  • Innistrad
Saproling Cluster

Saproling Cluster {1}{G}

Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Doran, the Siege Tower

Doran, the Siege Tower {W}{B}{G}

Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
0/5
Goblin Sleigh Ride

Goblin Sleigh Ride {1}{R}

Sorcery
Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.
"What fun it is to ride and sing a slaying song tonight!"
  • Happy Holidays
Archmage of Echoes

Archmage of Echoes {4}{U}

Creature - Faerie Wizard
Flying, ward {2}
Whenever you cast a Faerie or Wizard permanent spell, copy it.
"The High Fae are capable of magics that would make even the great Gadwick himself seem little more than a clumsy apprentice."
—Chulane, Teller of Tales
4/4
  • Wilds of Eldraine Commander 9 45
Phantom Interference

Phantom Interference {U}

Instant
Spree
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive.
  • Outlaws of Thunder Junction
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Eternal Taskmaster

Eternal Taskmaster {1}{B}

Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
"They are called Eternals. They will never stop."
—Jace Beleren
2/3
Determined

Determined {G}{U}

Instant
Other spells you control can't be countered this turn.
Draw a card.
Card has other part: Bound
  • Dissension