Merrow Grimeblotter

Merrow Grimeblotter {3}{U/B}

Creature - Merfolk Wizard
{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn.
Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.
2/2
Details
Legalities
Rulings
  • 2008-05-01 If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.
  • 2008-05-01 If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
Links
Printings
  • Shadowmoor (uncommon)

View gallery of all printings

Foreign names
  • 美洛墨隐师
  • Merrow-Dreckschießer
  • Crachelimon suire
  • Spruzzamelma Merrow
  • メロウの垢吐き
  • Sirenídeo Espirra-Gosma
  • Стреляющий Грязью Мерроу
  • Merrow arrojamugre