Sonic Assault

Sonic Assault {1}{U}{R}

Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
He heard stars and saw thunder.
  • 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • 2018-10-05 If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
  • 2018-10-05 Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
  • 2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • Guilds of Ravnica (common)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 音波来袭
  • 音波來襲
  • Schall-Attacke
  • Assaut sonique
  • Assalto Sonico
  • 音波攻撃
  • 음속 공격
  • Assalto Sônico
  • Звуковая Атака
  • Asalto sónico