Ride the Shoopuf

Ride the Shoopuf {1}{G}

Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
"Ride ze shoopuf? All aboards!"
Details
  • Artist: Leonardo Santanna
  • Collector Number: 197
  • Available foil and nonfoil
  • Frame Effects: enchantment
  • Promo: ffx, universesbeyond
  • Rarity: uncommon
  • Released: 2025-06-13
  • Set: Final Fantasy
  • Stamp: triangle
Legalities
Rulings
  • 2025-06-06 If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.
  • 2025-06-06 Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
  • 2025-07-25 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • 2025-07-25 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 2025-07-25 Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.
Printings
  • Final Fantasy (uncommon)

View gallery of all printings

Foreign names
  • Ritt auf dem Schnu
  • Chevaucher le shoopuf
  • Cavalcare lo Shoopuf
  • シパーフの騎乗
  • A bordo del shupaf