Skinwing

Skinwing {4}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2 and has flying.
Equip {6}
Details
Legalities
Rulings
  • 2020-08-07 If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • 2020-08-07 If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 2020-08-07 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 2020-08-07 The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
Links
Printings

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Foreign names
  • 皮翼装
  • 皮翼裝
  • Hautflügel
  • Aile de peau
  • Ala di Pelle
  • 皮羽根
  • Asa-de-pele
  • Кожекрыл
  • Ala dérmica