Magic Origins

Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Day's Undoing

Day's Undoing {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn.
Deep-Sea Terror

Deep-Sea Terror {4}{U}{U}

Creature - Serpent
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
After stripping the sunken ships, it rises to the surface for another helping.
6/6
Disciple of the Ring

Disciple of the Ring {3}{U}{U}

Creature - Human Wizard
{1}, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
3/4
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
It's pointless to hold on when you have nothing to hold on with.
Displacement Wave

Displacement Wave {X}{U}{U}

Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
The sea respects no boundaries, least of all the coast.
Dreadwaters

Dreadwaters {3}{U}

Sorcery
Target player mills X cards, where X is the number of lands you control.
Stray into the Morkrut and it may rise to claim you.
Faerie Miscreant

Faerie Miscreant {U}

Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
One faerie distracts the judge while a second steals the law.
1/1
Harbinger of the Tides

Harbinger of the Tides {U}{U}

Creature - Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it.
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
2/2
Hydrolash

Hydrolash {2}{U}

Instant
Attacking creatures get -2/-0 until end of turn.
Draw a card.
"I don't need your mage-rings or your mana equations. I call, and the sea answers."
—Keyta, rebel hydromancer
Jace, Vryn's Prodigy
Jace, Telepath Unbound

Jace, Vryn's Prodigy {1}{U}

Legendary Creature - Human Wizard
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."
0/2
Card has other part: Jace, Telepath Unbound
Jace, Telepath Unbound
Jace, Vryn's Prodigy

Jace, Telepath Unbound

Legendary Planeswalker - Jace
(Color indicator: Jace, Telepath Unbound is blue)
[+1]: Up to one target creature gets -2/-0 until your next turn.
[–3]: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
[–9]: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Loyalty:
5
Card has other part: Jace, Vryn's Prodigy
Jace's Sanctum

Jace's Sanctum {3}{U}

Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Jhessian Thief

Jhessian Thief {2}{U}

Creature - Human Rogue
Prowess
Whenever Jhessian Thief deals combat damage to a player, draw a card.
"Where's the fun in an escape if it's not at least a little daring?"
1/3
Maritime Guard

Maritime Guard {1}{U}

Creature - Merfolk Soldier
To stand as a guardian of the sea, one must possess the resolve of a mounting wave.
1/3
Mizzium Meddler

Mizzium Meddler {2}{U}

Creature - Vedalken Wizard
Flash
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Energy surges in Izzet labs are opportunities for experimentation.
1/4
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Nivix Barrier

Nivix Barrier {3}{U}

Creature - Illusion Wall
Flash
Defender
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
0/4
Psychic Rebuttal

Psychic Rebuttal {1}{U}

Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
"I know what you're thinking," Jace whispered in the mage's mind. "It's not going to work."
Ringwarden Owl

Ringwarden Owl {3}{U}{U}

Creature - Bird
Flying
Prowess
The owls learn of mana from the mages who know it best.
3/3
Scrapskin Drake

Scrapskin Drake {2}{U}

Creature - Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Send to Sleep

Send to Sleep {1}{U}

Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Separatist Voidmage

Separatist Voidmage {3}{U}

Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
"As long as each side thinks it can win, the balance holds, and the mage-rings stand."
—Alhammarret
2/2
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler