Magic Origins

Rhox Maulers

Rhox Maulers {4}{G}

Creature - Rhino Soldier
Trample
Renown 2
4/4
Skysnare Spider

Skysnare Spider {4}{G}{G}

Creature - Spider
Vigilance
Reach
The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.
6/6
Somberwald Alpha

Somberwald Alpha {3}{G}

Creature - Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
{1}{G}: Target creature you control gains trample until end of turn.
3/2
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Timberpack Wolf

Timberpack Wolf {1}{G}

Creature - Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Their strength is no mere numbers game. An intangible force augments the wolves when they run together.
2/2
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Undercity Troll

Undercity Troll {1}{G}

Creature - Troll
Renown 1
{2}{G}: Regenerate Undercity Troll.
2/2
Valeron Wardens

Valeron Wardens {2}{G}

Creature - Human Monk
Renown 2
Whenever a creature you control becomes renowned, draw a card.
1/3
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
5/6
Vine Snare

Vine Snare {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
Woodland Bellower

Woodland Bellower {4}{G}{G}

Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6/5
Yeva's Forcemage

Yeva's Forcemage {2}{G}

Creature - Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
2/2
Zendikar's Roil

Zendikar's Roil {3}{G}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
Blazing Hellhound

Blazing Hellhound {2}{B}{R}

Creature - Elemental Dog
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
It tears the flesh from your bones and then swallows the ash with its fiery maw.
4/3
Blood-Cursed Knight

Blood-Cursed Knight {1}{W}{B}

Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink.
"The bloodlust shall not control me, for my oath is my greatest compulsion."
3/2
Bounding Krasis

Bounding Krasis {1}{G}{U}

Creature - Fish Lizard
Flash
When Bounding Krasis enters the battlefield, you may tap or untap target creature.
Unpredictable as a storm and destructive as a tidal wave.
3/3
Citadel Castellan

Citadel Castellan {1}{G}{W}

Creature - Human Knight
Vigilance
Renown 2
"I am the first line of defense. You will not encounter the second."
2/3
Iroas's Champion

Iroas's Champion {1}{R}{W}

Creature - Human Soldier
Double strike
Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.
2/2
Possessed Skaab

Possessed Skaab {3}{U}{B}

Creature - Zombie
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.
A stitcher's attempt at a skaab with a soul.
3/2
Reclusive Artificer

Reclusive Artificer {2}{U}{R}

Creature - Human Artificer
Haste
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
2/3
Shaman of the Pack

Shaman of the Pack {1}{B}{G}

Creature - Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
3/2
Thunderclap Wyvern

Thunderclap Wyvern {2}{W}{U}

Creature - Drake
Flash
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
2/3
Zendikar Incarnate

Zendikar Incarnate {2}{R}{G}

Creature - Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."
—Numa, Joraga chieftain
*/4
Alchemist's Vial

Alchemist's Vial {2}

Artifact
When Alchemist's Vial enters the battlefield, draw a card.
{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.