Magic Origins

Magic Origins contains 293 cards.
Released: 2015-07-17
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
"Guilty."
Eagle of the Watch

Eagle of the Watch {2}{W}

Creature - Bird
Flying, vigilance
"Even from miles away, I could see our eagles circling. That's when I knew we were needed at home."
—Kanlos, Akroan captain
2/1
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Follow the light. In its absence, follow her.
4/4
Into the Void

Into the Void {3}{U}

Sorcery
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Weave Fate

Weave Fate {3}{U}

Instant
Draw two cards.
Destiny is a flickering path among tangled possibilities.
Flesh to Dust

Flesh to Dust {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
"Another day. Another avenging angel. Another clump of feathers to toss in the trash."
—Liliana Vess
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
"It saddens me to lose a source of inspiration. This one seemed especially promising."
—Ashiok
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Fiery Hellhound

Fiery Hellhound {1}{R}{R}

Creature - Elemental Hound
{R}: Fiery Hellhound gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
—Maggath, Sardian elementalist
2/2
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Prized Unicorn

Prized Unicorn {3}{G}

Creature - Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."
—Dionus, elvish archdruid
2/2
Terra Stomper

Terra Stomper {3}{G}{G}{G}

Creature - Beast
This spell can't be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
8/8