Modern Horizons

Urza's Rage

Urza's Rage {2}{R}

Instant
Kicker {8}{R}
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Vengeful Devil

Vengeful Devil {1}{R}

Creature - Devil
Haste
Morbid{T}: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.
Devils love adding injury to injury.
1/1
Viashino Sandsprinter

Viashino Sandsprinter {1}{R}{R}

Creature - Viashino Warrior
Trample, haste
At the beginning of the end step, return Viashino Sandsprinter to its owner's hand.
Cycling {R}
4/1
Volatile Claws

Volatile Claws {2}{R}

Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Whether modeled after bear, bird, or baloth, all claws send the same message.
Ayula, Queen Among Bears

Ayula, Queen Among Bears {1}{G}

Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
Born from the oldest red cedar, nursed on the sap of the tallest spruce, coronated under the mightiest pine.
2/2
Ayula's Influence

Ayula's Influence {G}{G}{G}

Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
Ayula's runic clawmarks ensure her territories are never left defenseless.
Bellowing Elk

Bellowing Elk {3}{G}

Creature - Elk
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
"Their two-tone vocalization contains a whistle and a roar. Both mean get away."
—Vivien Reid
4/2
Collector Ouphe

Collector Ouphe {1}{G}

Creature - Ouphe
Activated abilities of artifacts can't be activated.
"He steals power from treasure after treasure, and what does it do for the ouphe? Nothing."
—Jhoira
2/2
Conifer Wurm

Conifer Wurm {4}{G}

Snow Creature - Wurm
Trample
{3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
During seasonal thaws, the wurms slough their skin against trees to promote growth.
4/4
Crashing Footfalls

Crashing Footfalls

Sorcery
(Color indicator: Crashing Footfalls is green)
Suspend 4—{G}
Create two 4/4 green Rhino creature tokens with trample.
Deep Forest Hermit

Deep Forest Hermit {3}{G}{G}

Creature - Elf Druid
Vanishing 3
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
Elvish Fury

Elvish Fury {G}

Instant
Buyback {4}
Target creature gets +2/+2 until end of turn.
Fail to respect the forest and you will fertilize it.
Excavating Anurid

Excavating Anurid {4}{G}

Creature - Frog Beast
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Turg's spawn ruled long after he croaked.
4/4
Force of Vigor

Force of Vigor {2}{G}{G}

Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
The vines overgrew the construct, snapping gears and soaking up aether.
Frostwalla

Frostwalla {2}{G}

Snow Creature - Lizard
{S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn.
Glare from the snows in the boreal expanse hides its true size.
2/2
Genesis

Genesis {4}{G}

Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Not dryad, centaur, or avatar but life itself.
4/4
Glacial Revelation

Glacial Revelation {2}{G}

Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
The harshest environments offer the greatest opportunities for exploration.
Hexdrinker

Hexdrinker {G}

Creature - Snake
Level up {1}
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
2/1
Krosan Tusker

Krosan Tusker {5}{G}{G}

Creature - Boar Beast
Cycling {2}{G}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
6/5
Llanowar Tribe

Llanowar Tribe {G}{G}{G}

Creature - Elf Druid
{T}: Add {G}{G}{G}.
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
3/3
Mother Bear

Mother Bear {1}{G}

Creature - Bear
{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Even without her, the cubs will always know their mother's love.
2/2
Murasa Behemoth

Murasa Behemoth {4}{G}{G}

Creature - Beast
Trample
Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
The loss of its hunting grounds made it all the more dangerous.
5/5
Nantuko Cultivator

Nantuko Cultivator {3}{G}

Creature - Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
"Every seed holds strength and teaches patience."
2/2
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
1/1
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
Related cards: Garth One-Eye Key to the Archive