Modern Horizons

Rime Tender

Rime Tender {1}{G}

Snow Creature - Human Druid
{T}: Untap another target snow permanent.
"Fools view winter as the season of death because they cannot see the life underneath."
2/2
Saddled Rimestag

Saddled Rimestag {1}{G}

Snow Creature - Elk
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.
2/2
Savage Swipe

Savage Swipe {G}

Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control.
Nine generations of metalworking skill are no match for nine hundred pounds of rage.
Scale Up

Scale Up {G}

Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload {4}{G}{G}
Spore Frog

Spore Frog {G}

Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
A progenitor of tadpoles and allergies in equal measure.
1/1
Springbloom Druid

Springbloom Druid {2}{G}

Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
1/1
Squirrel Nest

Squirrel Nest {1}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
In the treetops, unseen by many, lurks chittering, skittering death.
Tempered Sliver

Tempered Sliver {2}{G}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.
2/2
Thornado

Thornado {2}{G}

Instant
Destroy target creature with flying.
Cycling {1}{G}
Every bough, branch, and bramble lashed out in defense of the forest.
Treefolk Umbra

Treefolk Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Totem armor
Treetop Ambusher

Treetop Ambusher {1}{G}

Creature - Elf Berserker
Dash {1}{G}
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
2/1
Trumpeting Herd

Trumpeting Herd {2}{G}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Rebound
An elephant never forgives.
Twin-Silk Spider

Twin-Silk Spider {2}{G}

Creature - Spider
Reach
When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.
A forest-wide network of webs brings a hungry couple to captured prey.
1/2
Related card: Ishkanah, Broodmother
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Weather the Storm

Weather the Storm {1}{G}

Instant
You gain 3 life.
Storm
"Quell your ego and anywhere can be as calm as a hurricane's eye."
Webweaver Changeling

Webweaver Changeling {3}{G}{G}

Creature - Shapeshifter
Changeling
Reach
When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
Eight legs carrying endless phobias.
3/5
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Every path leads to discovery.
Abominable Treefolk

Abominable Treefolk {2}{G}{U}

Snow Creature - Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
*/*
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Collected Conjuring

Collected Conjuring {2}{U}{R}

Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Eladamri's Call

Eladamri's Call {G}{W}

Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Tribal rivalries and petty disputes were laid aside at Eladamri's summons.
Etchings of the Chosen

Etchings of the Chosen {1}{W}{B}

Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
Fallen Shinobi

Fallen Shinobi {3}{U}{B}

Creature - Zombie Ninja
Ninjutsu {2}{U}{B}
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
5/4
The First Sliver

The First Sliver {W}{U}{B}{R}{G}

Legendary Creature - Sliver
Cascade
Sliver spells you cast have cascade.
7/7