Modern Horizons

Putrid Goblin

Putrid Goblin {1}{B}

Creature - Zombie Goblin
Persist
Too stupid to survive, too dumb to die.
2/2
Rank Officer

Rank Officer {3}{B}

Creature - Zombie Soldier
When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.
{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
It recruits the fresh and tosses the rotten.
3/1
Ransack the Lab

Ransack the Lab {1}{B}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"I think someone is stealing from my laboratory. It had better not be you!"
—Geralf, letter to Gisa
Return from Extinction

Return from Extinction {1}{B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
The First Sliver calls. The dead answer.
Sadistic Obsession

Sadistic Obsession {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."
Not everyone should take joy in their work.
Shatter Assumptions

Shatter Assumptions {1}{B}{B}

Sorcery
Choose one —
• Target opponent reveals their hand and discards all colorless nonland cards.
• Target opponent reveals their hand and discards all multicolored cards.
Rigid minds are the first to break.
Silumgar Scavenger

Silumgar Scavenger {4}{B}

Creature - Zombie Bird
Flying
Exploit
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2/3
Sling-Gang Lieutenant

Sling-Gang Lieutenant {3}{B}

Creature - Goblin
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Freshly promoted to "first rock," Zaz was eager to make an impact.
1/1
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W}
Malice is appropriate when vengeance is called for.
Throatseeker

Throatseeker {2}{B}

Creature - Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
"I just felt a drip. It must be about to rain."
—Stoneway Market vendor, last words
3/2
Umezawa's Charm

Umezawa's Charm {1}{B}

Instant
Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
"Be ever loyal to your own best interests."
Undead Augur

Undead Augur {B}{B}

Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
2/2
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2}
No matter how deep you bury it, some evil refuses to stay dead.
Venomous Changeling

Venomous Changeling {2}{B}

Creature - Shapeshifter
Changeling
Deathtouch
It doesn't contain venom. It is venom.
1/3
Warteye Witch

Warteye Witch {2}{B}

Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
Eyeballs that portend unpleasant futures become slimy snacks instead.
3/2
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician {2}{B}{B}

Legendary Creature - Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate.
2/4
Alpine Guide

Alpine Guide {2}{R}

Snow Creature - Human Scout
When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.
3/3
Aria of Flame

Aria of Flame {2}{R}

Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Bladeback Sliver

Bladeback Sliver {1}{R}

Creature - Sliver
Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
Slivers can turn a last stand into a stunning victory.
2/2
Bogardan Dragonheart

Bogardan Dragonheart {2}{R}

Creature - Human Shaman
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
A hunger to soar must be sated.
2/2
Cleaving Sliver

Cleaving Sliver {3}{R}

Creature - Sliver
Sliver creatures you control get +2/+0.
When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through.
2/2
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
"There's more where that came from!"
Fists of Flame

Fists of Flame {1}{R}

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
"Fire has always been my most faithful companion."
—Jared Carthalion
Force of Rage

Force of Rage {1}{R}{R}

Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Geomancer's Gambit

Geomancer's Gambit {2}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Telepathy changes minds, necromancy changes lives, but geomancy changes the world.