Invasion

Hooded Kavu

Hooded Kavu {2}{R}

Creature - Kavu
{B}: This creature gains fear until end of turn.
The spread of its hood eclipses all hope.
2/2
Kavu Aggressor

Kavu Aggressor {2}{R}

Creature - Kavu
Kicker {4}
This creature can't block.
If this creature was kicked, it enters with a +1/+1 counter on it.
3/2
Kavu Monarch

Kavu Monarch {2}{R}{R}

Creature - Kavu
Kavu creatures have trample.
Whenever another Kavu enters, put a +1/+1 counter on this creature.
Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.
3/3
Kavu Runner

Kavu Runner {3}{R}

Creature - Kavu
This creature has haste as long as no opponent controls a white or blue creature.
3/3
Kavu Scout

Kavu Scout {2}{R}

Creature - Kavu Scout
Domain — This creature gets +1/+0 for each basic land type among lands you control.
The kavu evolved for centuries deep inside Dominaria, and some can draw from its strength.
0/2
Lightning Dart

Lightning Dart {1}{R}

Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Broken and punctured by dozens of Phyrexian portals, the angry sky began to spit lightning back at the world.
Loafing Giant

Loafing Giant {4}{R}

Creature - Giant
Whenever this creature attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage this creature would deal this turn.
"Forget it. I'm not getting up today."
4/6
Mages' Contest

Mages' Contest {1}{R}{R}

Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
"Remember me?" Tahngarth roared. "Now I'll repay you for my stay on Rath!"
Obliterate

Obliterate {6}{R}{R}

Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
For his family, Barrin made a funeral pyre of Tolaria.
Overload

Overload {R}

Instant
Kicker {2}
Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
Pouncing Kavu

Pouncing Kavu {1}{R}

Creature - Kavu
Kicker {2}{R}
First strike
If this creature was kicked, it enters with two +1/+1 counters on it and with haste.
1/1
Rage Weaver

Rage Weaver {1}{R}

Creature - Human Wizard
{2}: Target black or green creature gains haste until end of turn.
"Let my passion spur your victory."
2/1
Rogue Kavu

Rogue Kavu {1}{R}

Creature - Kavu
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
"I know how this one feels," said Urza. "It's not like others of its kind and has been shunned for its differences."
1/1
Ruby Leech

Ruby Leech {1}{R}

Creature - Leech
First strike
Red spells you cast cost {R} more to cast.
"Its gems didn't stop pulsating until they were completely removed."
—Tolarian research notes
2/2
Savage Offensive

Savage Offensive {1}{R}

Sorcery
Kicker {G}
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Scarred Puma

Scarred Puma {R}

Creature - Cat
This creature can't attack unless a black or green creature also attacks.
It's not eager to lose the other eye.
2/1
Scorching Lava

Scorching Lava {1}{R}

Instant
Kicker {R}
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Searing Rays

Searing Rays {2}{R}

Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
"This is a battle of pawns, for the highest stakes imaginable."
—Urza
Shivan Emissary

Shivan Emissary {2}{R}

Creature - Human Wizard
Kicker {1}{B}
When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
1/1
Shivan Harvest

Shivan Harvest {1}{R}

Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv."
—Viashino heretic
Skittish Kavu

Skittish Kavu {1}{R}

Creature - Kavu
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
Fierce when roused, this breed of kavu is easily distracted by a strong voice or melodic tune.
1/1
Skizzik

Skizzik {3}{R}

Creature - Elemental
Kicker {R}
Trample, haste
At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
5/3
Slimy Kavu

Slimy Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Swamp until end of turn.
Its slime liquefies the ground as efficiently as its fangs shred prey.
2/2
Stand or Fall

Stand or Fall {3}{R}

Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.