Invasion

Stormscape Master

Stormscape Master {2}{U}{U}

Creature - Human Wizard
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
2/2
Sway of Illusion

Sway of Illusion {1}{U}

Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
"I suggest you take a closer look."
—Tidal visionary
Teferi's Response

Teferi's Response {1}{U}

Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Temporal Distortion

Temporal Distortion {3}{U}{U}

Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Tidal Visionary

Tidal Visionary {U}

Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
Beneath the waves, things appear the way merfolk want them to.
1/1
Tolarian Emissary

Tolarian Emissary {2}{U}

Creature - Human Wizard
Kicker {1}{W}
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
1/2
Tower Drake

Tower Drake {2}{U}

Creature - Drake
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
Young tower drakes quickly learn to maneuver among Benalia's many spires.
2/1
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
Vodalian Merchant

Vodalian Merchant {1}{U}

Creature - Merfolk
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Not choosing sides in a war can be dangerous—but lucrative.
1/2
Vodalian Serpent

Vodalian Serpent {3}{U}

Creature - Serpent
Kicker {2}
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
2/2
Wash Out

Wash Out {3}{U}

Sorcery
Return all permanents of the color of your choice to their owners' hands.
"Rest now. You've neither won nor lost, but this battle is over for you just the same."
—Teferi
Well-Laid Plans

Well-Laid Plans {2}{U}

Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
"I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it."
Worldly Counsel

Worldly Counsel {1}{U}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Zanam Djinn

Zanam Djinn {5}{U}

Creature - Djinn
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5/6
Addle

Addle {1}{B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
Agonizing Demise

Agonizing Demise {3}{B}

Instant
Kicker {1}{R}
Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Andradite Leech

Andradite Leech {2}{B}

Creature - Leech
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
"Older specimens are completely encrusted with gems, which serve as both armor and weapons."
—Tolarian research notes
2/2
Annihilate

Annihilate {3}{B}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general
Bog Initiate

Bog Initiate {1}{B}

Creature - Human Wizard
{1}: Add {B}.
"Urborg's magic is strong. Did Urza send you to protect us or to protect against us?"
—Urborg witch, to Barrin
1/1
Cremate

Cremate {B}

Instant
Exile target card from a graveyard.
Draw a card.
Death's embrace need not be cold.
Crypt Angel

Crypt Angel {4}{B}

Creature - Angel
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Once an angel, now an abomination.
3/3
Cursed Flesh

Cursed Flesh {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear.
Misery, filth, disease—all things that bring suffering to the world—only make Phyrexians more dangerous.
Defiling Tears

Defiling Tears {2}{B}

Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Serra's living warriors looked on in horror. "Where is our Lady now?" they cried.
Desperate Research

Desperate Research {1}{B}

Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.