Invasion

Might Weaver

Might Weaver {1}{G}

Creature - Human Wizard
{2}: Target red or white creature gains trample until end of turn.
"Let my strength harden your resolve."
2/1
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
"The world calls and I answer."
*/*
Nomadic Elf

Nomadic Elf {1}{G}

Creature - Elf Nomad
{1}{G}: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
2/2
Pincer Spider

Pincer Spider {2}{G}

Creature - Spider
Kicker {3}
Reach
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
2/3
Pulse of Llanowar

Pulse of Llanowar {3}{G}

Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
"Gaea's memory is eternal, and she exists in all things."
—Molimo, maro-sorcerer
Quirion Elves

Quirion Elves {1}{G}

Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G}.
{T}: Add one mana of the chosen color.
1/1
Quirion Sentinel

Quirion Sentinel {1}{G}

Creature - Elf Druid
When Quirion Sentinel enters the battlefield, add one mana of any color.
All elvenkind stood against Phyrexia. The Quirion nation deployed its most spiritual adepts, who wielded the power of their native soil.
2/1
Quirion Trailblazer

Quirion Trailblazer {3}{G}

Creature - Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"All that matters is the path ahead."
1/2
Restock

Restock {3}{G}{G}

Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
"We hid such stockpiles all over Rath. We should continue that practice here."
—Lin Sivvi
Rooting Kavu

Rooting Kavu {2}{G}{G}

Creature - Kavu
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3
Saproling Infestation

Saproling Infestation {1}{G}

Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
"My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air."
Saproling Symbiosis

Saproling Symbiosis {3}{G}

Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it.
Create a 1/1 green Saproling creature token for each creature you control.
Scouting Trek

Scouting Trek {1}{G}

Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
"I have chosen my path. Who will walk it with me?"
—Eladamri
Serpentine Kavu

Serpentine Kavu {4}{G}

Creature - Kavu
{R}: Serpentine Kavu gains haste until end of turn.
Under Yavimaya's peaceful facade beat the hearts of many savage beasts.
4/4
Sulam Djinn

Sulam Djinn {5}{G}

Creature - Djinn
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6
Tangle

Tangle {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Gaea battles rampant death with abundant life.
Thicket Elemental

Thicket Elemental {3}{G}{G}

Creature - Elemental
Kicker {1}{G}
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
4/4
Thornscape Apprentice

Thornscape Apprentice {G}

Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
1/1
Thornscape Master

Thornscape Master {2}{G}{G}

Creature - Human Wizard
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
2/2
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
The plagues robbed Dominaria of all but its dreams. Eladamri hoped dreams were enough.
Treefolk Healer

Treefolk Healer {4}{G}

Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Protected by druids for untold centuries, the forest began to return the favor.
2/3
Utopia Tree

Utopia Tree {1}{G}

Creature - Plant
{T}: Add one mana of any color.
The fruit of this fabled tree takes on the flavor of whatever food you love most.
0/2
Verdeloth the Ancient

Verdeloth the Ancient {4}{G}{G}

Legendary Creature - Treefolk
Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7
Verduran Emissary

Verduran Emissary {2}{G}

Creature - Human Wizard
Kicker {1}{R}
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
2/3
Vigorous Charge

Vigorous Charge {G}

Instant
Kicker {W}
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.