Invasion

Protective Sphere

Protective Sphere {2}{W}

Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.
Pure Reflection

Pure Reflection {2}{W}

Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Rampant Elephant

Rampant Elephant {3}{W}

Creature - Elephant
{G}: Target creature blocks Rampant Elephant this turn if able.
No matter how righteous the cause, it helps to bring along some muscle.
2/2
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
"Do griffins fight to defend their homes or purely for sport?"
—Sisay
2/2
Restrain

Restrain {2}{W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
"Hanna would give up her own life before she'd abandon the Weatherlight."
—Sisay
Reviving Dose

Reviving Dose {2}{W}

Instant
You gain 3 life.
Draw a card.
As healers battled each plague, they learned more about the next.
Rewards of Diversity

Rewards of Diversity {2}{W}

Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
"Everything is in place. Nothing can happen that isn't part of my plan."
—Urza
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
A beacon of hope for a battered army.
4/6
Rout

Rout {3}{W}{W}

Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
Ruham Djinn

Ruham Djinn {5}{W}

Creature - Djinn
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5
Samite Ministration

Samite Ministration {1}{W}

Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Shackles

Shackles {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
"It could be worse," said Gerrard, looking around. "Well, maybe not."
Spirit of Resistance

Spirit of Resistance {2}{W}

Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
"Our victory must come from all of Dominaria, or it will not come."
—Urza
Spirit Weaver

Spirit Weaver {1}{W}

Creature - Human Wizard
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
Strength of Unity

Strength of Unity {3}{W}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
Sunscape Apprentice

Sunscape Apprentice {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
1/1
Sunscape Master

Sunscape Master {2}{W}{W}

Creature - Human Wizard
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
2/2
Teferi's Care

Teferi's Care {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi
Wayfaring Giant

Wayfaring Giant {5}{W}

Creature - Giant
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Its stature and stride increase with each step it takes.
1/3
Winnow

Winnow {1}{W}

Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
"Strength in numbers? I think not."
—Gerrard
Barrin's Unmaking

Barrin's Unmaking {1}{U}

Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Blind Seer

Blind Seer {2}{U}{U}

Legendary Creature - Human Wizard
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
"I think he sees more than he lets on."
—Gerrard
3/3
Breaking Wave

Breaking Wave {2}{U}{U}

Sorcery
You may cast Breaking Wave as though it had flash if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
Collective Restraint

Collective Restraint {3}{U}

Enchantment
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Crystal Spray

Crystal Spray {2}{U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.