Zendikar Rising Expeditions

Zendikar Rising Expeditions contains 30 cards.
Released: 2020-09-25
Base set size: 30 cards.
Boosters:
  • Zendikar Rising Expeditions Box Topper (ZNE-BOX-TOPPER)
  • Flooded Strand

    Flooded Strand

    Land
    {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
    Polluted Delta

    Polluted Delta

    Land
    {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
    Bloodstained Mire

    Bloodstained Mire

    Land
    {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
    Wooded Foothills

    Wooded Foothills

    Land
    {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
    Windswept Heath

    Windswept Heath

    Land
    {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
    Marsh Flats

    Marsh Flats

    Land
    {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
    Scalding Tarn

    Scalding Tarn

    Land
    {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
    Verdant Catacombs

    Verdant Catacombs

    Land
    {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
    Arid Mesa

    Arid Mesa

    Land
    {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
    Misty Rainforest

    Misty Rainforest

    Land
    {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
    Seachrome Coast

    Seachrome Coast

    Land
    Seachrome Coast enters tapped unless you control two or fewer other lands.
    {T}: Add {W} or {U}.
    Darkslick Shores

    Darkslick Shores

    Land
    Darkslick Shores enters tapped unless you control two or fewer other lands.
    {T}: Add {U} or {B}.
    Blackcleave Cliffs

    Blackcleave Cliffs

    Land
    Blackcleave Cliffs enters tapped unless you control two or fewer other lands.
    {T}: Add {B} or {R}.
    Copperline Gorge

    Copperline Gorge

    Land
    Copperline Gorge enters tapped unless you control two or fewer other lands.
    {T}: Add {R} or {G}.
    Razorverge Thicket

    Razorverge Thicket

    Land
    Razorverge Thicket enters tapped unless you control two or fewer other lands.
    {T}: Add {G} or {W}.
    Sea of Clouds

    Sea of Clouds

    Land
    Sea of Clouds enters tapped unless you have two or more opponents.
    {T}: Add {W} or {U}.
    Morphic Pool

    Morphic Pool

    Land
    Morphic Pool enters tapped unless you have two or more opponents.
    {T}: Add {U} or {B}.
    Luxury Suite

    Luxury Suite

    Land
    Luxury Suite enters tapped unless you have two or more opponents.
    {T}: Add {B} or {R}.
    Spire Garden

    Spire Garden

    Land
    Spire Garden enters tapped unless you have two or more opponents.
    {T}: Add {R} or {G}.
    Bountiful Promenade

    Bountiful Promenade

    Land
    Bountiful Promenade enters tapped unless you have two or more opponents.
    {T}: Add {G} or {W}.
    Ancient Tomb

    Ancient Tomb

    Land
    {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
    Cavern of Souls

    Cavern of Souls

    Land
    As Cavern of Souls enters, choose a creature type.
    {T}: Add {C}.
    {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
    Celestial Colonnade

    Celestial Colonnade

    Land
    Celestial Colonnade enters tapped.
    {T}: Add {W} or {U}.
    {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
    Creeping Tar Pit

    Creeping Tar Pit

    Land
    Creeping Tar Pit enters tapped.
    {T}: Add {U} or {B}.
    {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
    Grove of the Burnwillows

    Grove of the Burnwillows

    Land
    {T}: Add {C}.
    {T}: Add {R} or {G}. Each opponent gains 1 life.