Zendikar Rising Expeditions

Zendikar Rising Expeditions contains 30 cards.
Released: 2020-09-25
Base set size: 30 cards.
Flooded Strand

Flooded Strand

Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Polluted Delta

Polluted Delta

Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Bloodstained Mire

Bloodstained Mire

Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Wooded Foothills

Wooded Foothills

Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Scalding Tarn

Scalding Tarn

Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Misty Rainforest

Misty Rainforest

Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Darkslick Shores

Darkslick Shores

Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Blackcleave Cliffs

Blackcleave Cliffs

Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Razorverge Thicket

Razorverge Thicket

Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Sea of Clouds

Sea of Clouds

Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Morphic Pool

Morphic Pool

Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Luxury Suite

Luxury Suite

Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Spire Garden

Spire Garden

Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.