Worldwake

Gnarlid Pack

Gnarlid Pack {1}{G}

Creature - Beast
Multikicker {1}{G}
This creature enters with a +1/+1 counter on it for each time it was kicked.
2/2
Grappler Spider

Grappler Spider {1}{G}

Creature - Spider
Reach
Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun's rays.
2/1
Graypelt Hunter

Graypelt Hunter {3}{G}

Creature - Human Warrior Ally
Trample
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
He'll cleave wood and bone alike to carve a path for his allies.
2/2
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Harabaz Druid

Harabaz Druid {1}{G}

Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."
0/1
Joraga Warcaller

Joraga Warcaller {G}

Creature - Elf Warrior
Multikicker {1}{G}
This creature enters with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
1/1
Leatherback Baloth

Leatherback Baloth {G}{G}{G}

Creature - Beast
Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.
4/5
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren
Omnath, Locus of Mana

Omnath, Locus of Mana {2}{G}

Legendary Creature - Elemental
You don't lose unspent green mana as steps and phases end.
Omnath gets +1/+1 for each unspent green mana you have.
It gathers against the coming storm.
1/1
Quest for Renewal

Quest for Renewal {1}{G}

Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Slingbow Trap

Slingbow Trap {3}{G}

Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.
Snapping Creeper

Snapping Creeper {2}{G}

Creature - Plant
Landfall — Whenever a land you control enters, this creature gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.
2/3
Strength of the Tajuru

Strength of the Tajuru {X}{G}{G}

Instant
Multikicker {1}
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Summit Apes

Summit Apes {3}{G}

Creature - Ape
As long as you control a Mountain, this creature has menace.
"If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers."
—Sachir, Akoum Expeditionary House
5/2
Terastodon

Terastodon {6}{G}{G}

Creature - Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
Vastwood Animist

Vastwood Animist {2}{G}

Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
He calls on the forests for counsel and summons the earth to his cause.
1/1
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Wolfbriar Elemental

Wolfbriar Elemental {2}{G}{G}

Creature - Elemental
Multikicker {G}
When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
4/4
Novablast Wurm

Novablast Wurm {3}{G}{G}{W}{W}

Creature - Wurm
Whenever this creature attacks, destroy all other creatures.
"The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss."
—Screed of the Mul Daya
7/7
Wrexial, the Risen Deep

Wrexial, the Risen Deep {3}{U}{U}{B}

Legendary Creature - Kraken
Islandwalk, swampwalk
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8
Amulet of Vigor

Amulet of Vigor {1}

Artifact
Whenever a permanent you control enters tapped, untap it.
"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
—Anowon, the Ruin Sage
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.
Hammer of Ruin

Hammer of Ruin {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
By hammer forged, and by hammer undone.
Hedron Rover

Hedron Rover {4}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Now that it has woken up and wandered off, we should go see what it was guarding."
—Gotzen, Bulwark explorer
2/2