World Championship Decks 2003

World Championship Decks 2003 contains 132 cards.
Released: 2003-08-06
Base set size: 142 cards.
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite-size.
4/4
Related card: Reckless Wurm
Basking Rootwalla

Basking Rootwalla {G}

Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0}
1/1
Krosan Reclamation

Krosan Reclamation {1}{G}

Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G}
Krosan Reclamation

Krosan Reclamation {1}{G}

Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G}
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Nantuko Vigilante

Nantuko Vigilante {3}{G}

Creature - Insect Druid Mutant
Morph {1}{G}
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3/2
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
Webs of illusion unravel in the light of truth.
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
Webs of illusion unravel in the light of truth.
Aquamoeba

Aquamoeba {1}{U}

Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.
1/3
Roar of the Wurm

Roar of the Wurm {6}{G}

Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G}
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold{G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Related card: City in a Bottle
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Envelop

Envelop {U}

Instant
Counter target sorcery spell.
"What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone."
—Ambassador Laquatus