Unknown Event

Growing Detective

Growing Detective {2}{G}

Creature - Dryad Detective
At the beginning of your upkeep, if all your commanders have been revealed, put a +1/+1 counter on Growing Detective.
3/3
Investi-Gate

Investi-Gate {3}{G}

Sorcery
Name two Ravnica Guilds. Create two copies that are copies of their gates. (Ravnica guildgates are lands that enter the battlefield tapped and tap for the two colors of the guild.)
Investigate.
Merfolk Surveyor

Merfolk Surveyor {3}{G}

Creature - Merfolk Scout
When Merfolk Surveyor enters the battlfield, explore-clash. If you win the explore-clash, gain 3 life. (To explore-clash, you and an opponent each reveal the top card of your respective libraries. Put any lands revealed this way into their owner's hands. Put a +1/+1 counter on this creature for each nonland card revealed this way. Then, each player who didn't get a nonland puts the card back or into their graveyard. You win the explore-clash if the mana value of your revealed card was higher.)
4/3
Fear of Unsleeved Decks

Fear of Unsleeved Decks {3}{G}

Enchantment Creature - Nightmare
As long as you aren't playing with sleeves, Fear of Unsleeved Decks gets +1/+1 and has trample. (No, you can't start with sleeves and then remove them.)
4/4
Underdog Racer

Underdog Racer {4}{G}

Creature - Dog Pilot
This spell costs {1} less to cast if your team is currently behind. (If neither player can see the scoreboard or easily verify, that means it's Schrödinger's race and you're in a quantum superposition of maybe losing and so this costs {1} less.)
When this creature enters, destroy target artifact an opponent controls.
5/5
Unclaimed Tanadon

Unclaimed Tanadon {5}{G}{G}

Artifact Creature - Beast
If you're on the Mirran team, this card costs {1} less to cast.
If you're on the Phyrexian team, the colored mana symbols in Unclaimed Tanadon's mana cost are Phyrexian mana. (You can pay them either with {G} or 2 life.)
8/6
Peel Out

Peel Out {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. Create a colorless artifact token named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."
Take the High Ground

Take the High Ground {G}

Sorcery
Target creature you control fights target creature you don't control. Score one point for your team.
Exile Take the High Ground.
Taught by Surrak

Taught by Surrak {4}{G}

Enchantment - Aura
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Surrak, draw a card.
Enchanted creature gets +2/+2 and gains haste.
Tarkir Omenpath

Tarkir Omenpath

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Omen spells.
{1}, {T}: Add one mana of any color.
The Forgotten Place

The Forgotten Place

Land - Locus Sphere
The Forgotten Place enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice The Forgotten Place: Draw a card for each Locus and/or Sphere in your graveyard.
Unknown Event Shores

Unknown Event Shores

Land
When building your deck, choose white, blue, black, red, or green (Circle it to indicate your selection.)
{T}: Add one mana of the chosen color.
{1}, {T}: Add 1 mana of any color.
Artifact Unknown Shores

Artifact Unknown Shores

Artifact Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Command Mine

Command Mine

Land
{T}: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Power Plant, add two mana of any color in your commander's color identity instead.
Command Power Plant

Command Power Plant

Land
{T}: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.
Command Towers you control have, "{T}: If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Fear of Going 0-2 Drop

Fear of Going 0-2 Drop {1}{R}

Enchantment Creature - Nightmare
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
As long as you have exactly one loss in the event you're playing, this creature gets +2/+0. (For example, if your record is 0-1, this creature gets +2/+0.)
0/2
Aggressive Detective

Aggressive Detective {3}{R}

Creature - Minotaur Detective
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4
Join the Winning Team

Join the Winning Team {2}{R}

Sorcery
Gain control of target creature, planeswalker, or equipment until end of turn. Untap that permanent. It gains haste until end of turn. If it's an equipment, attach it to a creature you control. Score one point for your team.
Exile Join the Winning Team.
Azra Matchthrower

Azra Matchthrower {3}{R}

Creature - Azra Warrior
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
4/4
Believe in the Cleave

Believe in the Cleave {3}{R}

Instant
Believe in the Cleave costs {1} less to cast for each attacking creature you control.
Target creature gets +1/+1 and gains double strike and trample until end of turn.
Phyrexian Esthetician

Phyrexian Esthetician {3}{R}

Artifact Creature - Phyrexian Cleric
Haste
Oil Scavenge {3}{R} ({3}{R}, Exile this card from your graveyard: Put a number of oil counters equal to this card's power on target creature. Oil Scavenge only as a sorcery.)
4/3
Establishing Shot

Establishing Shot {R}

Instant
Establishing Shot deals 2 damage to any target. If this is the first spell you've cast this game, it deals 3 damage instead.
Now THIS Is Aether Racing

Now THIS Is Aether Racing {1}{R}

Instant
Team Cloudspire — This spell deals 3 damage to any target.
Team Speed Demons — Exile the top two cards of your library. You may play those cards until your next end step.
Burn the Phyresis

Burn the Phyresis {2}{R}

Enchantment
Poison Tolerance +2 (It takes two additional poison counters for you to lose the game to poison.)
When Burn the Phyresis enters the battlefield, it deals 3 damage to any target.
My Deck is About a Seven

My Deck is About a Seven {3}{R}

Instant
Choose a number between 6 and 8. My Deck is About a Seven deals that much damage to target creature.