Unhinged

Old Fogey

Old Fogey {G}{G}

Summon - Dinosaur
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."
7/7
Old Fogey

Old Fogey {G}{G}

Summon - Dinosaur
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."
7/7
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental {1}{G}{G}

Creature - Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Just call it OMRSTPLRLCNSWMTCTHTALCNEE for short.
2/2
Remodel

Remodel {2}{G}

Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost.
Exile target artifact.
6 PM (23) This Old Grove 98055
A rusted masticore makes a beautiful addition to any garden.
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
Stone-Cold Basilisk

Stone-Cold Basilisk {4}{G}

Creature - Basilisk
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
2½/5
Supersize

Supersize {1}{G}

Instant
Target creature gets +3½/+3½ until end of turn.
You want "mise" with that?
Symbol Status

Symbol Status {2}{G}{G}

Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
"Everyone break into teams. Weaponry, you're with me. Nature group, meet by the palm tree. Stoneworks and metalworks, follow the anvil. Everyone else, gather around the giant V."
—Sword of Kaldra
Uktabi Kong

Uktabi Kong {5}{G}{G}{G}

Creature - Ape
Trample
When Uktabi Kong enters, destroy all artifacts.
Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
"I desire the acquisition of a potassium-rich fruit comestible of substantial magnitude."
8/8
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
Ass Whuppin'

Ass Whuppin' {1}{W}{B}

Sorcery
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Asses to ashes, Donkeys to dust.
Meddling Kids

Meddling Kids {2}{W}{U}

Creature - Human Child
As Meddling Kids enters, choose a word with four or more letters.
Spells with the chosen word in their text box can't be cast.
These kids know their four-letter words.
2/3
Rare-B-Gone

Rare-B-Gone {2}{B}{R}

Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
The only rare you'll ever need. Okay, not really.
Who

Who {X}{W}

Instant
Target player gains X life.
Card has other parts: What When Where Why
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
When

When {2}{U}

Instant
Counter target creature spell.
Card has other parts: Who What Where Why
Where

Where {3}{B}

Instant
Destroy target land.
Card has other parts: Who What When Why
Why

Why {1}{G}

Instant
Destroy target enchantment.
Card has other parts: Who What When Where
Gleemax

Gleemax {1000000}

Legendary Artifact
You choose all targets for all spells and abilities.
Help us . . . R&D under mental domination of alien brain in jar . . . only chance . . . Gleemax's blatant disregard for flavor text . . . send help!
Gleemax

Gleemax {1000000}

Legendary Artifact
You choose all targets for all spells and abilities.
Help us . . . R&D under mental domination of alien brain in jar . . . only chance . . . Gleemax's blatant disregard for flavor text . . . send help!
Letter Bomb

Letter Bomb {6}

Artifact
When Letter Bomb enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
"Dear Magic R&D, . . ."
Letter Bomb

Letter Bomb {6}

Artifact
When Letter Bomb enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
"Dear Magic R&D, . . ."